@idealic/poker-engine
Version:
Professional poker game engine and hand evaluator with built-in iterator utilities
44 lines • 1.41 kB
TypeScript
/**
* @instructions
* Keep dealer actions pure and functional.
* Do not introduce state management.
* Follow existing action format.
*/
import type { Action, Game } from '../types';
/**
* Gets the next N cards from the deck, using the table's seed and usedCards
*/
export declare function getNextCards(game: Game, count: number): string[];
/**
* Deals hole cards to the next player who needs them
*/
export declare function dealHoleCardsFromDeck(game: Game): Action | null;
/**
* Deals the next street of community cards
*/
export declare function dealStreet(game: Game): Action;
/**
* Shows next player's cards at showdown
*/
export declare function showCards(game: Game): Action | null;
/**
* Determines which dealer action to take based on table state.
* Assumes it's dealer's turn (getCurrentPlayerIndex returned -1).
* Returns a single action without applying it to the game.
*
* @instructions
* This function ONLY checks:
* 1. Missing hole cards - deal to next player
* 2. Single player remaining - no more dealing needed
* 3. All-in situations - deal all remaining streets
* 4. Normal betting - deal next street if all acted
* 5. Showdown - show cards
*
* It does NOT:
* - Check bet amounts (only hasActed flags)
* - Apply actions to table
* - Handle side pots
* - Reset flags
*/
export declare function deal(game: Game): Action | null;
//# sourceMappingURL=dealer.d.ts.map