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@idealic/poker-engine

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Professional poker game engine and hand evaluator with built-in iterator utilities

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/** * Game analytics extension demonstrating module augmentation pattern. * This file shows how to extend the Game namespace with additional functionality. */ import type { Game } from '../Game'; /** * Calculate the approximate win probability for a player based on game state. * This is a simplified implementation for demonstration purposes. * * @param game - Current game state * @param playerId - Name of the player to calculate win probability for * @returns Win probability as a decimal between 0 and 1 */ export declare function getWinProbability(game: Game, playerId: string): number; /** * Calculate the current pot odds for the next player to act. * * @param game - Current game state * @returns Pot odds as a decimal (amount to call / total pot after call) */ export declare function getPotOdds(game: Game): number; /** * Calculate expected value for a call based on win probability and pot odds. * * @param game - Current game state * @param playerId - Name of the player considering the call * @returns Expected value as a positive or negative number */ export declare function getCallExpectedValue(game: Game, playerId: string): number; /** * Get game phase analysis including aggression factors and betting patterns. * * @param game - Current game state * @returns Analysis object with various game metrics */ export declare function getGameAnalysis(game: Game): { phase: string; aggressionFactor: number; averageStack: number; potToStackRatio: number; activePlayers: number; }; declare module '../Game' { namespace Game { const getWinProbability: typeof getWinProbability; const getPotOdds: typeof getPotOdds; const getCallExpectedValue: typeof getCallExpectedValue; const getGameAnalysis: typeof getGameAnalysis; } } //# sourceMappingURL=analytics.d.ts.map