@icongo/gi
Version:
Game Icons
25 lines (24 loc) • 2.06 kB
JavaScript
;
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault")["default"];
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.GIBunkerAssault = void 0;
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
var _jsxRuntime = require("react/jsx-runtime");
var GIBunkerAssault = function GIBunkerAssault(props) {
return /*#__PURE__*/(0, _jsxRuntime.jsxs)("svg", (0, _objectSpread2["default"])((0, _objectSpread2["default"])({
xmlns: "http://www.w3.org/2000/svg",
width: "1em",
height: "1em",
viewBox: "0 0 512 512"
}, props), {}, {
children: [/*#__PURE__*/(0, _jsxRuntime.jsx)("path", {
d: "M0 0h512v512H0z"
}), /*#__PURE__*/(0, _jsxRuntime.jsx)("path", {
fill: "#fff",
d: "M127.947 80.889v25.302h253.897V80.89H127.947zm43.074 38.166v46.84H337.79v-46.84H171.021zm-32.726 1.033v112.324h20.422V120.088h-20.422zm214.121 0v112.324h20.422V120.088h-20.422zM171.021 200.31v32.156H337.79V200.31H171.021zM26.543 245.744v18.602h450.853v-18.602H26.543zm120.877 33.104-42.746 8.94 16.512 7.81L14.312 393.62l.24.113 127.635 60.409.014-.268s1.787-35.526 3.893-71.377c1.052-17.925 2.186-35.93 3.213-49.617.513-6.843 1-12.607 1.437-16.738.22-2.066.427-3.723.617-4.9.096-.59.186-1.06.272-1.395.069-.27.13-.38.166-.452l15.31 7.069-19.69-37.617zm217.937 0-19.687 37.617 15.31-7.069c.037.072.096.182.165.452.085.336.178.805.273 1.394.19 1.178.396 2.835.615 4.9.438 4.132.926 9.896 1.44 16.739 1.027 13.686 2.158 31.692 3.21 49.617a9809.124 9809.124 0 0 1 3.895 71.377l.014.268 127.875-60.522-.196-.18-106.68-97.843 16.513-7.81-42.747-8.94zm-110.795 1.84-43.517 33.1 21.555.103c0 .034.006.035.002.082a4.62 4.62 0 0 1-.082.533 22.22 22.22 0 0 1-.461 1.771c-.434 1.476-1.116 3.522-2.01 6.047-1.788 5.051-4.424 12.031-7.63 20.283-6.41 16.504-15.098 38.099-23.831 59.555-17.466 42.913-35.117 85.276-35.117 85.276l-.133.318 180.691-.85-.125-.312-68.449-172.104 23.324-.103-44.216-33.7z"
})]
}));
};
exports.GIBunkerAssault = GIBunkerAssault;