@icoms-detection/server-esp32
Version:
This is the OFFICIAL SERVER library created by Icoms Detection to run their apps.
166 lines • 6.38 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.updateWifi = exports.sendWifi = exports.handleUpdateFirmware = void 0;
var settings_1 = require("./settings");
var Util_1 = require("./Util");
/**
* This function update the firmware. This is only working on esp32 chip
* This is a copy/paste from code made by Thomas Rogg from Lowjs
* @author Thomas Rogg
* @param req
* @param res
* @returns
*/
var handleUpdateFirmware = function (req, res) {
if (!Util_1.isOnEsp32) {
res.statusCode = 403;
res.write("this function is only available on the esp32 chip");
res.end();
return;
}
var lowsys = require("lowsys");
var stream;
var message;
try {
stream = lowsys.createFirmwareStream();
}
catch (e) {
message = JSON.stringify({
error: e.message,
});
}
var haveEnd = false;
req.on("data", function (data) {
if (!message)
stream.write(data);
});
req.on("end", function () {
haveEnd = true;
if (!message)
stream.end();
if (message)
res.end(message);
});
var done = false;
if (stream)
stream.on("error", function (e) {
if (done)
return;
done = true;
stream.destroy();
if (message)
return;
if (haveEnd)
res.end(JSON.stringify({
error: e.message,
}));
else
message = JSON.stringify({
error: e.message,
});
});
if (stream)
stream.on("finish", function () {
if (done)
return;
done = true;
stream.destroy();
if (message)
return;
if (haveEnd)
res.end(JSON.stringify({
success: true,
}));
else
message = JSON.stringify({
success: true,
});
setTimeout(function () {
lowsys.restart(true);
}, 5000);
});
};
exports.handleUpdateFirmware = handleUpdateFirmware;
/**
* Send Wifi name and if there is a password
* @param req
* @param res
*/
var sendWifi = function (req, res) {
var wifi = (0, settings_1.getWifi)();
var hidePassword = {
ssid: wifi.ssid,
password: wifi.password !== "",
};
res.end(JSON.stringify(hidePassword));
};
exports.sendWifi = sendWifi;
/**
* Set wifi
* Body of the request have to include a "ssid" and a "passord" string fields
* @param req
* @param res
*/
var updateWifi = function (req, res) { return __awaiter(void 0, void 0, void 0, function () {
var body, ssid, password, wifiConfig;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, (0, Util_1.getBody)(req, res)];
case 1:
body = _a.sent();
ssid = body.ssid;
password = body.password;
wifiConfig = (0, settings_1.isAllowedWifiConfig)(ssid, password);
if (wifiConfig.isOK) {
//Time to wait to be sure that the request has been sent and processed on the other side
setTimeout(function () {
(0, settings_1.setWifi)(ssid, password);
}, 3000);
res.end(JSON.stringify({ success: true }));
}
else {
res.statusCode = 400;
res.end(JSON.stringify({ success: false, message: wifiConfig.message }));
}
return [2 /*return*/];
}
});
}); };
exports.updateWifi = updateWifi;
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