UNPKG

@huluvu424242/honey-slideshow

Version:

Text to Speech component wich is reading texts from DOM elements.

267 lines (266 loc) 12.8 kB
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { r as registerInstance, c as createEvent, j as writeTask, i as readTask, h, g as getElement, H as Host } from './index-a2883912.js'; import { g as getIonMode } from './ionic-global-c170bb31.js'; var infiniteScrollCss = "ion-infinite-scroll{display:none;width:100%}.infinite-scroll-enabled{display:block}"; var InfiniteScroll = /** @class */ (function () { function class_1(hostRef) { var _this = this; registerInstance(this, hostRef); this.ionInfinite = createEvent(this, "ionInfinite", 7); this.thrPx = 0; this.thrPc = 0; this.didFire = false; this.isBusy = false; this.isLoading = false; /** * The threshold distance from the bottom * of the content to call the `infinite` output event when scrolled. * The threshold value can be either a percent, or * in pixels. For example, use the value of `10%` for the `infinite` * output event to get called when the user has scrolled 10% * from the bottom of the page. Use the value `100px` when the * scroll is within 100 pixels from the bottom of the page. */ this.threshold = '15%'; /** * If `true`, the infinite scroll will be hidden and scroll event listeners * will be removed. * * Set this to true to disable the infinite scroll from actively * trying to receive new data while scrolling. This is useful * when it is known that there is no more data that can be added, and * the infinite scroll is no longer needed. */ this.disabled = false; /** * The position of the infinite scroll element. * The value can be either `top` or `bottom`. */ this.position = 'bottom'; this.onScroll = function () { var scrollEl = _this.scrollEl; if (!scrollEl || !_this.canStart()) { return 1; } var infiniteHeight = _this.el.offsetHeight; if (infiniteHeight === 0) { // if there is no height of this element then do nothing return 2; } var scrollTop = scrollEl.scrollTop; var scrollHeight = scrollEl.scrollHeight; var height = scrollEl.offsetHeight; var threshold = _this.thrPc !== 0 ? (height * _this.thrPc) : _this.thrPx; var distanceFromInfinite = (_this.position === 'bottom') ? scrollHeight - infiniteHeight - scrollTop - threshold - height : scrollTop - infiniteHeight - threshold; if (distanceFromInfinite < 0) { if (!_this.didFire) { _this.isLoading = true; _this.didFire = true; _this.ionInfinite.emit(); return 3; } } else { _this.didFire = false; } return 4; }; } class_1.prototype.thresholdChanged = function () { var val = this.threshold; if (val.lastIndexOf('%') > -1) { this.thrPx = 0; this.thrPc = (parseFloat(val) / 100); } else { this.thrPx = parseFloat(val); this.thrPc = 0; } }; class_1.prototype.disabledChanged = function () { var disabled = this.disabled; if (disabled) { this.isLoading = false; this.isBusy = false; } this.enableScrollEvents(!disabled); }; class_1.prototype.connectedCallback = function () { return __awaiter(this, void 0, void 0, function () { var contentEl, _a; var _this = this; return __generator(this, function (_b) { switch (_b.label) { case 0: contentEl = this.el.closest('ion-content'); if (!contentEl) { console.error('<ion-infinite-scroll> must be used inside an <ion-content>'); return [2 /*return*/]; } _a = this; return [4 /*yield*/, contentEl.getScrollElement()]; case 1: _a.scrollEl = _b.sent(); this.thresholdChanged(); this.disabledChanged(); if (this.position === 'top') { writeTask(function () { if (_this.scrollEl) { _this.scrollEl.scrollTop = _this.scrollEl.scrollHeight - _this.scrollEl.clientHeight; } }); } return [2 /*return*/]; } }); }); }; class_1.prototype.disconnectedCallback = function () { this.enableScrollEvents(false); this.scrollEl = undefined; }; /** * Call `complete()` within the `ionInfinite` output event handler when * your async operation has completed. For example, the `loading` * state is while the app is performing an asynchronous operation, * such as receiving more data from an AJAX request to add more items * to a data list. Once the data has been received and UI updated, you * then call this method to signify that the loading has completed. * This method will change the infinite scroll's state from `loading` * to `enabled`. */ class_1.prototype.complete = function () { return __awaiter(this, void 0, void 0, function () { var scrollEl, prev_1; var _this = this; return __generator(this, function (_a) { scrollEl = this.scrollEl; if (!this.isLoading || !scrollEl) { return [2 /*return*/]; } this.isLoading = false; if (this.position === 'top') { /** * New content is being added at the top, but the scrollTop position stays the same, * which causes a scroll jump visually. This algorithm makes sure to prevent this. * (Frame 1) * - complete() is called, but the UI hasn't had time to update yet. * - Save the current content dimensions. * - Wait for the next frame using _dom.read, so the UI will be updated. * (Frame 2) * - Read the new content dimensions. * - Calculate the height difference and the new scroll position. * - Delay the scroll position change until other possible dom reads are done using _dom.write to be performant. * (Still frame 2, if I'm correct) * - Change the scroll position (= visually maintain the scroll position). * - Change the state to re-enable the InfiniteScroll. * - This should be after changing the scroll position, or it could * cause the InfiniteScroll to be triggered again immediately. * (Frame 3) * Done. */ this.isBusy = true; prev_1 = scrollEl.scrollHeight - scrollEl.scrollTop; // ******** DOM READ **************** requestAnimationFrame(function () { readTask(function () { // UI has updated, save the new content dimensions var scrollHeight = scrollEl.scrollHeight; // New content was added on top, so the scroll position should be changed immediately to prevent it from jumping around var newScrollTop = scrollHeight - prev_1; // ******** DOM WRITE **************** requestAnimationFrame(function () { writeTask(function () { scrollEl.scrollTop = newScrollTop; _this.isBusy = false; }); }); }); }); } return [2 /*return*/]; }); }); }; class_1.prototype.canStart = function () { return (!this.disabled && !this.isBusy && !!this.scrollEl && !this.isLoading); }; class_1.prototype.enableScrollEvents = function (shouldListen) { if (this.scrollEl) { if (shouldListen) { this.scrollEl.addEventListener('scroll', this.onScroll); } else { this.scrollEl.removeEventListener('scroll', this.onScroll); } } }; class_1.prototype.render = function () { var _a; var mode = getIonMode(this); var disabled = this.disabled; return (h(Host, { class: (_a = {}, _a[mode] = true, _a['infinite-scroll-loading'] = this.isLoading, _a['infinite-scroll-enabled'] = !disabled, _a) })); }; Object.defineProperty(class_1.prototype, "el", { get: function () { return getElement(this); }, enumerable: false, configurable: true }); Object.defineProperty(class_1, "watchers", { get: function () { return { "threshold": ["thresholdChanged"], "disabled": ["disabledChanged"] }; }, enumerable: false, configurable: true }); return class_1; }()); InfiniteScroll.style = infiniteScrollCss; export { InfiniteScroll as ion_infinite_scroll };