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@huluvu424242/honey-slideshow

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Text to Speech component wich is reading texts from DOM elements.

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var HapticEngine = { getEngine: function () { var win = window; return (win.TapticEngine) || (win.Capacitor && win.Capacitor.isPluginAvailable('Haptics') && win.Capacitor.Plugins.Haptics); }, available: function () { return !!this.getEngine(); }, isCordova: function () { return !!window.TapticEngine; }, isCapacitor: function () { var win = window; return !!win.Capacitor; }, impact: function (options) { var engine = this.getEngine(); if (!engine) { return; } var style = this.isCapacitor() ? options.style.toUpperCase() : options.style; engine.impact({ style: style }); }, notification: function (options) { var engine = this.getEngine(); if (!engine) { return; } var style = this.isCapacitor() ? options.style.toUpperCase() : options.style; engine.notification({ style: style }); }, selection: function () { this.impact({ style: 'light' }); }, selectionStart: function () { var engine = this.getEngine(); if (!engine) { return; } if (this.isCapacitor()) { engine.selectionStart(); } else { engine.gestureSelectionStart(); } }, selectionChanged: function () { var engine = this.getEngine(); if (!engine) { return; } if (this.isCapacitor()) { engine.selectionChanged(); } else { engine.gestureSelectionChanged(); } }, selectionEnd: function () { var engine = this.getEngine(); if (!engine) { return; } if (this.isCapacitor()) { engine.selectionChanged(); } else { engine.gestureSelectionChanged(); } } }; /** * Trigger a selection changed haptic event. Good for one-time events * (not for gestures) */ var hapticSelection = function () { HapticEngine.selection(); }; /** * Tell the haptic engine that a gesture for a selection change is starting. */ var hapticSelectionStart = function () { HapticEngine.selectionStart(); }; /** * Tell the haptic engine that a selection changed during a gesture. */ var hapticSelectionChanged = function () { HapticEngine.selectionChanged(); }; /** * Tell the haptic engine we are done with a gesture. This needs to be * called lest resources are not properly recycled. */ var hapticSelectionEnd = function () { HapticEngine.selectionEnd(); }; /** * Use this to indicate success/failure/warning to the user. * options should be of the type `{ style: 'light' }` (or `medium`/`heavy`) */ var hapticImpact = function (options) { HapticEngine.impact(options); }; export { hapticSelectionStart as a, hapticSelectionChanged as b, hapticSelectionEnd as c, hapticSelection as d, hapticImpact as h };