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@hufe921/canvas-editor

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import { IComputePageRowPositionPayload, IComputePageRowPositionResult, IComputeRowPositionPayload, IFloatPosition, IGetFloatPositionByXYPayload, ISetSurroundPositionPayload } from '../../interface/Position'; import { IElement, IElementPosition } from '../../interface/Element'; import { ICurrentPosition, IGetPositionByXYPayload, IPositionContext } from '../../interface/Position'; import { Draw } from '../draw/Draw'; export declare class Position { private cursorPosition; private positionContext; private positionList; private floatPositionList; private draw; private eventBus; private options; constructor(draw: Draw); getFloatPositionList(): IFloatPosition[]; getTablePositionList(sourceElementList: IElement[]): IElementPosition[]; getPositionList(): IElementPosition[]; getMainPositionList(): IElementPosition[]; getOriginalPositionList(): IElementPosition[]; getOriginalMainPositionList(): IElementPosition[]; getSelectionPositionList(): IElementPosition[] | null; setPositionList(payload: IElementPosition[]): void; setFloatPositionList(payload: IFloatPosition[]): void; computePageRowPosition(payload: IComputePageRowPositionPayload): IComputePageRowPositionResult; computePositionList(): void; computeRowPosition(payload: IComputeRowPositionPayload): IElementPosition[]; setCursorPosition(position: IElementPosition | null): void; getCursorPosition(): IElementPosition | null; getPositionContext(): IPositionContext; setPositionContext(payload: IPositionContext): void; getPositionByXY(payload: IGetPositionByXYPayload): ICurrentPosition; getFloatPositionByXY(payload: IGetFloatPositionByXYPayload): ICurrentPosition | void; adjustPositionContext(payload: IGetPositionByXYPayload): ICurrentPosition | null; setSurroundPosition(payload: ISetSurroundPositionPayload): { x: number; rowIncreaseWidth: number; }; }