@hrtk92/mcwsjs
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# mcws.js


[](https://github.com/HRTK92/mcws.js/actions/workflows/release.yml)
mcws.js is a library that makes it **easy** to start a Minecraft WebSocket server.
## Install
```sh
$ yarn add @hrtk92/mcwsjs
```
## Usage
Here is a detailed explanation of how to use this library:
- Step 1: Import the library in your project
- Step 2: Create an instance of the `mcws` class, passing in the host and port as arguments
- Step 3: Call the `createServer()` method to start the server
- Step 4: Register event listeners using the `on()` method to receive events from the Minecraft server
- Step 5: Use the `sendCommand()` method to send commands to the Minecraft server
## Example
```js
import { mcws, Events } from '@hrtk92/mcwsjs'
const mcserver = new mcws('localhost', 8000)
mcserver.onReady((host, port) => {
console.log('Server started')
console.log(`/wsserver ${host}:${port}`)
})
mcserver.onConnection(() => {
console.log('Connected to Minecraft')
mcserver.sendCommand('say Connected') // send command
mcserver.subscribe(Events.PlayerMessage) // register events to receive
})
mcserver.on(Events.PlayerMessage, (data) => {
console.log(`${data.body.message} by ${data.body.sender}`)
})
mcserver.onDisconnect(() => {
console.log('Disconnected')
})
mcserver.createServer() // start the server
```
## Events
### onReady
Called when the server is started
### onConnect
Called when connected to Minecraft
### onDisconnect
Called when the connection is disconnected
### on(event, callback)
Called when the [event](https://github.com/HRTK92/mcwsjs/blob/main/src/events.ts) specified by event occurs
> **Note**
> I used [this gist](https://gist.github.com/jocopa3/5f718f4198f1ea91a37e3a9da468675c#file-mcpe-w10-event-names) as a reference to create an event list.
## Command
```ts
mcserver.sendCommand('say hello')
```
You can send commands.
> **Warning**
> There is no need to add a `/` at the beginning.