UNPKG

@hotmeshio/hotmesh

Version:

Serverless Workflow

20 lines (19 loc) 962 B
import { EngineService } from '../engine'; import { ActivityData, ActivityMetadata, ActivityType, CycleActivity } from '../../types/activity'; import { ProviderTransaction } from '../../types/provider'; import { JobState } from '../../types/job'; import { Activity } from './activity'; declare class Cycle extends Activity { config: CycleActivity; constructor(config: ActivityType, data: ActivityData, metadata: ActivityMetadata, hook: ActivityData | null, engine: EngineService, context?: JobState); process(): Promise<string>; /** * Trigger the target ancestor to execute in a cycle, * without violating the constraints of the DAG. Immutable * `individual activity state` will execute in a new dimensional * thread while `shared job state` can change. This * pattern allows for retries without violating the DAG. */ cycleAncestorActivity(transaction: ProviderTransaction): Promise<string>; } export { Cycle };