@homebridge-plugins/homebridge-govee
Version:
Homebridge plugin to integrate Govee devices into HomeKit.
254 lines (218 loc) • 8.96 kB
JavaScript
import { hs2rgb } from '../utils/colour.js'
import {
base64ToHex,
generateCodeFromHexValues,
getTwoItemPosition,
hexToTwoItems,
parseError,
} from '../utils/functions.js'
import platformLang from '../utils/lang-en.js'
export default class {
constructor(platform, accessory) {
// Set up variables from the platform
this.hapChar = platform.api.hap.Characteristic
this.hapErr = platform.api.hap.HapStatusError
this.hapServ = platform.api.hap.Service
this.platform = platform
// Set up variables from the accessory
this.accessory = accessory
// Speed codes
this.value2Code = {
1: 'MwUBAQAAAAAAAAAAAAAAAAAAADY=',
2: 'MwUBAgAAAAAAAAAAAAAAAAAAADU=',
3: 'MwUBAwAAAAAAAAAAAAAAAAAAADQ=',
4: 'MwUBBAAAAAAAAAAAAAAAAAAAADM=',
5: 'MwUBBQAAAAAAAAAAAAAAAAAAADI=',
6: 'MwUBBgAAAAAAAAAAAAAAAAAAADE=',
7: 'MwUBBwAAAAAAAAAAAAAAAAAAADA=',
8: 'MwUBCAAAAAAAAAAAAAAAAAAAAD8=',
}
// Migrate old %-rotation speed to unitless
const existingFanService = this.accessory.getService(this.hapServ.Fan)
if (existingFanService) {
if (existingFanService.getCharacteristic(this.hapChar.RotationSpeed).props.unit === 'percentage') {
this.accessory.removeService(existingFanService)
}
}
// Add the fan service if it doesn't already exist
this.service = this.accessory.getService(this.hapServ.Fan) || this.accessory.addService(this.hapServ.Fan)
// Add the night light service if it doesn't already exist
this.lightService = this.accessory.getService(this.hapServ.Lightbulb)
|| this.accessory.addService(this.hapServ.Lightbulb)
// Add the set handler to the fan on/off characteristic
this.service
.getCharacteristic(this.hapChar.On)
.onSet(async value => this.internalStateUpdate(value))
this.cacheState = this.service.getCharacteristic(this.hapChar.On).value ? 'on' : 'off'
// Add the set handler to the fan rotation speed characteristic
this.service
.getCharacteristic(this.hapChar.RotationSpeed)
.setProps({
maxValue: 8,
minStep: 1,
minValue: 0,
unit: 'unitless',
})
.onSet(async value => this.internalSpeedUpdate(value))
this.cacheSpeed = this.service.getCharacteristic(this.hapChar.RotationSpeed).value
// Add the set handler to the lightbulb on/off characteristic
this.lightService.getCharacteristic(this.hapChar.On).onSet(async (value) => {
await this.internalLightStateUpdate(value)
})
this.cacheLightState = this.lightService.getCharacteristic(this.hapChar.On).value ? 'on' : 'off'
// Output the customised options to the log
const opts = JSON.stringify({})
platform.log('[%s] %s %s.', accessory.displayName, platformLang.devInitOpts, opts)
}
async internalStateUpdate(value) {
try {
const newValue = value ? 'on' : 'off'
// Don't continue if the new value is the same as before
if (this.cacheState === newValue) {
return
}
// Send the request to the platform sender function
await this.platform.sendDeviceUpdate(this.accessory, {
cmd: 'stateHumi',
value: value ? 1 : 0,
})
// Cache the new state and log if appropriate
this.cacheState = newValue
this.accessory.log(`${platformLang.curState} [${this.cacheState}]`)
} catch (err) {
// Catch any errors during the process
this.accessory.logWarn(`${platformLang.devNotUpdated} ${parseError(err)}`)
// Throw a 'no response' error and set a timeout to revert this after 2 seconds
setTimeout(() => {
this.service.updateCharacteristic(this.hapChar.On, this.cacheState === 'on')
}, 2000)
throw new this.hapErr(-70402)
}
}
async internalSpeedUpdate(value) {
try {
// Don't continue if the speed is 0
if (value === 0) {
return
}
// Don't continue if the speed value won't have effect
if (value === this.cacheSpeed) {
return
}
// Get the scene code for this value
const newCode = this.value2Code[value]
// Send the request to the platform sender function
await this.platform.sendDeviceUpdate(this.accessory, {
cmd: 'ptReal',
value: newCode,
openApi: this.accessory.context.openApiCapabilities?.workMode
? { instance: 'workMode', capabilityType: 'devices.capabilities.work_mode', value: { workMode: 1, modeValue: value } }
: undefined,
})
// Cache the new state and log if appropriate
this.cacheSpeed = value
this.accessory.log(`${platformLang.curSpeed} [${value}]`)
} catch (err) {
// Catch any errors during the process
this.accessory.logWarn(`${platformLang.devNotUpdated} ${parseError(err)}`)
// Throw a 'no response' error and set a timeout to revert this after 2 seconds
setTimeout(() => {
this.service.updateCharacteristic(this.hapChar.RotationSpeed, this.cacheSpeed)
}, 2000)
throw new this.hapErr(-70402)
}
}
async internalLightStateUpdate(value) {
try {
const newValue = value ? 'on' : 'off'
// Don't continue if the new value is the same as before
if (this.cacheLightState === newValue) {
return
}
// Generate the hex values for the code
let hexValues
if (value) {
// Calculate current RGB values
const newRGB = hs2rgb(
this.lightService.getCharacteristic(this.hapChar.Hue).value,
this.lightService.getCharacteristic(this.hapChar.Saturation).value,
)
hexValues = [0x33, 0x1B, 0x01, this.cacheBright, ...newRGB]
} else {
hexValues = [0x33, 0x1B, 0x00]
}
// Send the request to the platform sender function
await this.platform.sendDeviceUpdate(this.accessory, {
cmd: 'ptReal',
value: generateCodeFromHexValues(hexValues),
openApi: this.accessory.context.openApiCapabilities?.nightlightToggle
? { instance: 'nightlightToggle', capabilityType: 'devices.capabilities.toggle', value: value ? 1 : 0 }
: undefined,
})
// Cache the new state and log if appropriate
if (this.cacheLightState !== newValue) {
this.cacheLightState = newValue
this.accessory.log(`${platformLang.curLight} [${newValue}]`)
}
} catch (err) {
// Catch any errors during the process
this.accessory.logWarn(`${platformLang.devNotUpdated} ${parseError(err)}`)
// Throw a 'no response' error and set a timeout to revert this after 2 seconds
setTimeout(() => {
this.lightService.updateCharacteristic(this.hapChar.On, this.cacheLightState === 'on')
}, 2000)
throw new this.hapErr(-70402)
}
}
externalUpdate(params) {
// Check for an ON/OFF change
if (params.state && params.state !== this.cacheState) {
this.cacheState = params.state
this.service.updateCharacteristic(this.hapChar.On, this.cacheState === 'on')
// Log the change
this.accessory.log(`${platformLang.curState} [${this.cacheState}]`)
}
// Handle OpenAPI workMode (speed)
if (params.workMode) {
const speed = params.workMode.modeValue
if (speed >= 1 && speed <= 8) {
this.cacheSpeed = speed
this.service.updateCharacteristic(this.hapChar.RotationSpeed, this.cacheSpeed)
}
}
// Handle OpenAPI toggle (night light)
if (params.toggles?.nightlightToggle !== undefined) {
const newNight = params.toggles.nightlightToggle ? 'on' : 'off'
if (newNight !== this.cacheLightState) {
this.cacheLightState = newNight
this.lightService.updateCharacteristic(this.hapChar.On, this.cacheLightState === 'on')
this.accessory.log(`current night light state [${this.cacheLightState}]`)
}
}
// Check for some other scene/mode change
(params.commands || []).forEach((command) => {
const hexString = base64ToHex(command)
const hexParts = hexToTwoItems(hexString)
// Return now if not a device query update code
if (getTwoItemPosition(hexParts, 1) !== 'aa') {
return
}
const deviceFunction = `${getTwoItemPosition(hexParts, 2)}${getTwoItemPosition(hexParts, 3)}`
switch (deviceFunction) {
case '1b00': // night light off
case '1b01': { // night light on
const newNight = deviceFunction === '1b01' ? 'on' : 'off'
if (newNight !== this.cacheLightState) {
this.cacheLightState = newNight
this.lightService.updateCharacteristic(this.hapChar.On, this.cacheLightState === 'on')
this.accessory.log(`current night light state [${this.cacheLightState}]`)
}
break
}
default:
this.accessory.logDebugWarn(`${platformLang.newScene}: [${command}] [${hexString}]`)
break
}
})
}
}