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@hlang-org/runtime

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A FBP-Inspired language for universal applications.

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export default class Graph<T, K> { directed: boolean; vertices: Map<string, Vertex<K>>; adjList: Matrix<T>; connectedMatrix: Matrix<boolean>; constructor(directed: boolean); addVertex(v: Vertex<K>): void; addEdge(e: Edge<T, K>): void; hasDest(from: string, to: string, visited?: Set<string>): boolean; isCircled(prev: T, next: T): boolean; } export declare class Vertex<T> { data: T; visited: boolean; constructor(data: T); } export declare class Edge<T, K> { data: T; v1: Vertex<K>; v2: Vertex<K>; constructor(v1: K, v2: K, data: T); } declare class Matrix<T> { matrix: Map<string, Map<string, T>>; constructor(); setRow(row: string): Map<string, T> | undefined; getRow(row: string): Map<string, T> | null | undefined; set(row: string, col: string, v: T): void; get(row: string, col: string): T | null | undefined; cols(row: any): string[]; rows(): string[]; } export {};