@hiddentao/clockwork-engine
Version:
A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering
15 lines (14 loc) • 529 B
JavaScript
// Game execution states for engine lifecycle management
export var GameState;
(function (GameState) {
GameState["READY"] = "READY";
GameState["PLAYING"] = "PLAYING";
GameState["PAUSED"] = "PAUSED";
GameState["ENDED"] = "ENDED";
})(GameState || (GameState = {}));
// Event classification for game event processing
export var GameEventType;
(function (GameEventType) {
GameEventType["USER_INPUT"] = "USER_INPUT";
GameEventType["OBJECT_UPDATE"] = "OBJECT_UPDATE";
})(GameEventType || (GameEventType = {}));