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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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// Game execution states for engine lifecycle management export var GameState; (function (GameState) { GameState["READY"] = "READY"; GameState["PLAYING"] = "PLAYING"; GameState["PAUSED"] = "PAUSED"; GameState["ENDED"] = "ENDED"; })(GameState || (GameState = {})); // Event classification for game event processing export var GameEventType; (function (GameEventType) { GameEventType["USER_INPUT"] = "USER_INPUT"; GameEventType["OBJECT_UPDATE"] = "OBJECT_UPDATE"; })(GameEventType || (GameEventType = {}));