UNPKG

@hiddentao/clockwork-engine

Version:

A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

45 lines 1.1 kB
export declare enum GameState { READY = "READY", PLAYING = "PLAYING", PAUSED = "PAUSED", ENDED = "ENDED" } export declare enum GameEventType { USER_INPUT = "USER_INPUT", OBJECT_UPDATE = "OBJECT_UPDATE" } export interface GameEvent { type: GameEventType; tick: number; timestamp: number; } export interface UserInputEvent extends GameEvent { type: GameEventType.USER_INPUT; inputType: string; params: any; } export interface ObjectUpdateEvent extends GameEvent { type: GameEventType.OBJECT_UPDATE; objectType: string; objectId: string; method: string; params: any; } export interface GameRecording { gameConfig: GameConfig; events: GameEvent[]; deltaTicks: number[]; totalTicks: number; metadata?: { createdAt: number; version?: string; description?: string; [key: string]: any; }; } export type AnyGameEvent = UserInputEvent | ObjectUpdateEvent; export interface GameConfig { prngSeed?: string; gameSpecific?: Record<string, any>; } //# sourceMappingURL=types.d.ts.map