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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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/** * Bounds Calculation Utilities * * Shared functions for calculating bounds with anchor offsets. */ /** * Calculate bounds with anchor offset * * @param position Object position * @param size Object size * @param anchor Anchor point (0-1 normalized) * @returns Bounding rectangle */ export declare function calculateBoundsWithAnchor(position: { x: number; y: number; }, size: { width: number; height: number; }, anchor: { x: number; y: number; }): { x: number; y: number; width: number; height: number; }; //# sourceMappingURL=boundsCalculation.d.ts.map