@hiddentao/clockwork-engine
Version:
A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering
18 lines • 689 B
TypeScript
/**
* Memory Platform Layer
*
* Complete headless platform implementation for testing and replay validation.
* Composes rendering, audio, and input layers without browser dependencies.
*/
import type { PlatformLayer } from "../PlatformLayer";
import { MemoryAudioLayer } from "./MemoryAudioLayer";
import { MemoryInputLayer } from "./MemoryInputLayer";
import { MemoryRenderingLayer } from "./MemoryRenderingLayer";
export declare class MemoryPlatformLayer implements PlatformLayer {
rendering: MemoryRenderingLayer;
audio: MemoryAudioLayer;
input: MemoryInputLayer;
constructor();
getDevicePixelRatio(): number;
}
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