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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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/** * Memory Platform Layer * * Complete headless platform implementation for testing and replay validation. * Composes rendering, audio, and input layers without browser dependencies. */ import type { PlatformLayer } from "../PlatformLayer"; import { MemoryAudioLayer } from "./MemoryAudioLayer"; import { MemoryInputLayer } from "./MemoryInputLayer"; import { MemoryRenderingLayer } from "./MemoryRenderingLayer"; export declare class MemoryPlatformLayer implements PlatformLayer { rendering: MemoryRenderingLayer; audio: MemoryAudioLayer; input: MemoryInputLayer; constructor(); getDevicePixelRatio(): number; } //# sourceMappingURL=MemoryPlatformLayer.d.ts.map