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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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/** * Audio Layer Interface * * Platform-agnostic audio abstraction that wraps audio engines * like Web Audio API or provides headless implementations. */ /** * Audio context state (matches Web Audio API states) */ export var AudioContextState; (function (AudioContextState) { AudioContextState["SUSPENDED"] = "suspended"; AudioContextState["RUNNING"] = "running"; AudioContextState["CLOSED"] = "closed"; })(AudioContextState || (AudioContextState = {}));