@hiddentao/clockwork-engine
Version:
A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering
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TypeScript
/**
* Internal constants and utilities for the Clockwork engine
* These are primarily used for converting between different time units
* and maintaining deterministic behavior with integer-based ticks
*/
export declare const FRAMES_PER_SECOND = 60;
/**
* Multiplier to convert floating-point frame deltas to integer ticks
* This eliminates floating-point precision issues in recording/replay
*/
export declare const FRAMES_TO_TICKS_MULTIPLIER = 1000;
/**
* Target ticks per second - calculated from PIXI's target FPS
* This is the expected number of ticks per second at optimal frame rate
*/
export declare const TARGET_TPS: number;
/**
* Converts milliseconds to ticks for deterministic timing
* @param milliseconds - Time value in milliseconds
* @returns Equivalent value in ticks
*/
export declare function millisecondsToTicks(milliseconds: number): number;
/**
* Timer system constants
*/
export declare const TIMER_CONSTANTS: {
/** Maximum iterations to prevent infinite loops in timer execution */
readonly MAX_ITERATIONS: 1000;
};
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