@hiddentao/clockwork-engine
Version:
A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering
27 lines • 862 B
TypeScript
export * from "./Loader";
export * from "./loaders/HeadlessLoader";
export * from "./assets/Spritesheet";
export * from "./assets/AssetLoader";
export * from "./EventEmitter";
export * from "./types";
export * from "./GameEngine";
export * from "./GameObject";
export * from "./GameObjectGroup";
export * from "./GameRecorder";
export * from "./geometry";
export * from "./IGameLoop";
export * from "./GameEventManager";
export * from "./EventSource";
export * from "./UserInputEventSource";
export * from "./PRNG";
export * from "./RecordedEventSource";
export * from "./ReplayManager";
export * from "./Serializer";
export * from "./Timer";
export * from "./rendering";
export * from "./GameCanvas";
export * from "./lib/color";
export * from "./lib/performance";
export * from "./lib/internals";
export * from "./platform";
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