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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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export * from "./Loader"; export * from "./loaders/HeadlessLoader"; export * from "./assets/Spritesheet"; export * from "./assets/AssetLoader"; export * from "./EventEmitter"; export * from "./types"; export * from "./GameEngine"; export * from "./GameObject"; export * from "./GameObjectGroup"; export * from "./GameRecorder"; export * from "./geometry"; export * from "./IGameLoop"; export * from "./GameEventManager"; export * from "./EventSource"; export * from "./UserInputEventSource"; export * from "./PRNG"; export * from "./RecordedEventSource"; export * from "./ReplayManager"; export * from "./Serializer"; export * from "./Timer"; export * from "./rendering"; export * from "./GameCanvas"; export * from "./lib/color"; export * from "./lib/performance"; export * from "./lib/internals"; export * from "./platform"; //# sourceMappingURL=index.d.ts.map