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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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import { EventEmitter } from "../EventEmitter"; import type { ICollisionSource } from "./ICollisionSource"; import type { Vector2D } from "./Vector2D"; /** * Events emitted by CollisionGrid */ export declare enum CollisionGridEventType { POINTS_CHANGED = "pointsChanged" } export interface CollisionGridEvents extends Record<string, (...args: any[]) => void> { [CollisionGridEventType.POINTS_CHANGED]: () => void; } /** * CollisionGrid uses direct coordinate mapping for extremely fast collision detection */ export declare class CollisionGrid extends EventEmitter<CollisionGridEvents> { protected gridMap: Map<string, ICollisionSource[]>; protected sourceMap: Map<string, Set<string>>; constructor(); add(point: Vector2D, source: ICollisionSource): boolean; remove(point: Vector2D, source: ICollisionSource): boolean; removeSource(source: ICollisionSource): boolean; containsPoint(point: Vector2D): ICollisionSource[]; clear(): void; private getKey; } //# sourceMappingURL=CollisionGrid.d.ts.map