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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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export declare class PRNG { static debug: boolean; protected rng: () => number; protected seed: string; constructor(seed?: string); reset(seed: string): void; random(): number; randomInt(min: number, max: number): number; randomChoice<T>(array: T[]): T; randomFloat(min: number, max: number): number; randomBoolean(threshold?: number): boolean; } //# sourceMappingURL=PRNG.d.ts.map