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@hiddentao/clockwork-engine

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A TypeScript/PIXI.js game engine for deterministic, replayable games with built-in rendering

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export declare class EventEmitter<T extends Record<string, (...args: any[]) => void>> { protected listeners: { [K in keyof T]?: Set<T[K]>; }; on<K extends keyof T>(event: K, callback: T[K]): void; off<K extends keyof T>(event: K, callback: T[K]): void; emit<K extends keyof T>(event: K, ...args: Parameters<T[K]>): void; clearListeners(): void; } //# sourceMappingURL=EventEmitter.d.ts.map