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@helpscout/helix

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A Faker-powered fixture generator for Javascript

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# Seeding [Seeding](../api/HelixSpec/seed.md) is a technique in [Faker](https://github.com/marak/Faker.js/#setting-a-randomness-seed) that allows you to get consistent results from your fixtures. ## Seeding from Specs Let's use the `Dinosaur` spec we created in the [previous guide](./create-spec.md). ```js const Dinosaur = createSpec({ id: faker.datatype.number(), name: faker.name.firstName(), location: faker.address.country(), }); ``` To seed your fixture, use the `.seed()` method **before** you use `.generate()`. These methods can even be chained together! ```js Dinosaur.seed(3).generate(); // { id: 55079, name: 'Antone', location: 'Pitcairn Islands' } ``` Seeding your spec will **always** result in the same fixture output. Just a heads up, the seed value is reset every time a Spec is generated. ```js Dinosaur.seed(3).generate(); // { id: 55079, name: 'Antone', location: 'Pitcairn Islands' } Dinosaur.seed(3).generate(); // { id: 55079, name: 'Antone', location: 'Pitcairn Islands' } // No more seeding! Dinosaur.generate(); // { id: 83994, name: 'Eileen', location: 'Brazil' } ``` Congrats! You've successfully generate Spec fixtures with **consistent** results. ## Up next Learn how to easily **[generate multiple fixtures](./multi-generate.md)**!