UNPKG

@hastom/fixed-point

Version:

Light lib for fixed point math made around native bigint

431 lines (304 loc) 12.8 kB
# Fixed Point Library A high-precision fixed-point math library for JavaScript and TypeScript, built around native `bigint` for maximum performance and precision. ## Features - Arbitrary precision fixed-point arithmetic - Built on JavaScript's native `bigint` type - Comprehensive math operations - No external dependencies - TypeScript support ## Installation ```bash # Using npm npm install @hastom/fixed-point # Using yarn yarn add @hastom/fixed-point # Using pnpm pnpm add @hastom/fixed-point ``` ## Basic Usage ```typescript import { fpFromDecimal, fpFromInt } from '@hastom/fixed-point'; // Create fixed-point numbers with precision of 18 decimal places const a = fpFromDecimal('123.456789', 18); const b = fpFromDecimal('0.000000000000000001', 18); // Smallest possible value with precision of 18 const c = fpFromInt(100000000000000000000n, 18, 18); // Already scaled value with source and destination precision of 18 // Perform arithmetic operations const sum = a.add(c); console.log(sum.toDecimalString()); // '223.456789000000000000' // Comparison if (a.gt(b)) { console.log('a is greater than b'); } // Convert to decimal string console.log(a.toDecimalString()); // '123.456789000000000000' ``` ## API Reference ### Factory Functions #### `fpFromDecimal(src: number | string | bigint, dstPrecision: number): FixedPoint` Creates a fixed-point number from a decimal value. Parameters: - `src`: The decimal value to convert (as a number, string, or bigint) - `dstPrecision`: The precision (number of decimal places) for the resulting FixedPoint ```typescript import { fpFromDecimal } from '@hastom/fixed-point'; // Create a fixed-point number with 18 decimal places const num1 = fpFromDecimal('123.456789', 18); // Create a fixed-point number with 10 decimal places const num2 = fpFromDecimal('3.1415926535', 10); // Can also use a number as input (but be aware of JS floating point limitations) const num3 = fpFromDecimal(123.456, 18); // Or use a bigint (which will be scaled by the precision) const num4 = fpFromDecimal(123n, 18); // Equivalent to 123.000000000000000000 ``` #### `fpFromInt(src: number | string | bigint, srcPrecision: number, dstPrecision: number): FixedPoint` Creates a fixed-point number from an already scaled integer value. Parameters: - `src`: The integer value (in an already scaled form) - `srcPrecision`: The precision of the source integer - `dstPrecision`: The precision for the resulting FixedPoint ```typescript import { fpFromInt } from '@hastom/fixed-point'; // Create a fixed-point number from a scaled integer // 100000000000000000000n represents 100.0 with 18 decimal places const num1 = fpFromInt(100000000000000000000n, 18, 18); // Convert from one precision to another // 12345 represents 1.2345 with 4 decimal places, converting to 8 decimal places const num2 = fpFromInt(12345, 4, 8); // Will be 1.23450000 with 8 decimal places // Using a string for a very large number const num3 = fpFromInt('123456789012345678901234567890', 18, 18); ``` ### FixedPoint Methods #### Arithmetic Operations ##### `add(other: FixedPoint): FixedPoint` Adds two fixed-point numbers. ```typescript const a = fpFromDecimal('10.5', 18); const b = fpFromDecimal('20.3', 18); const result = a.add(b); console.log(result.toDecimalString()); // '30.800000000000000000' ``` ##### `sub(other: FixedPoint): FixedPoint` Subtracts a value from the fixed-point number. ```typescript const a = fpFromDecimal('30.5', 18); const b = fpFromDecimal('10.3', 18); const result = a.sub(b); console.log(result.toDecimalString()); // '20.200000000000000000' ``` ##### `mul(other: FixedPoint): FixedPoint` Multiplies the fixed-point number by another value. ```typescript const a = fpFromDecimal('2.5', 18); const b = fpFromDecimal('3', 18); const result = a.mul(b); console.log(result.toDecimalString()); // '7.500000000000000000' ``` ##### `div(other: FixedPoint): FixedPoint` Divides the fixed-point number by another value. ```typescript const a = fpFromDecimal('10', 18); const b = fpFromDecimal('2.5', 18); const result = a.div(b); console.log(result.toDecimalString()); // '4.000000000000000000' ``` ##### `neg(): FixedPoint` Negates the fixed-point number. ```typescript const a = fpFromDecimal('10.5', 18); const result = a.neg(); console.log(result.toDecimalString()); // '-10.500000000000000000' ``` ##### `abs(): FixedPoint` Returns the absolute value of the fixed-point number. ```typescript const a = fpFromDecimal('-10.5', 18); const result = a.abs(); console.log(result.toDecimalString()); // '10.5' ``` ##### `sqrt(): FixedPoint` Calculates the square root of the fixed-point number using the Newton-Raphson method. ```typescript // Perfect squares const a = fpFromDecimal('25', 18); const result = a.sqrt(); console.log(result.toDecimalString()); // '5.000000000000000000' // Non-perfect squares const b = fpFromDecimal('2', 18); const result2 = b.sqrt(); console.log(result2.toDecimalString()); // '1.414213562373095049' // Decimal numbers const c = fpFromDecimal('0.25', 18); const result3 = c.sqrt(); console.log(result3.toDecimalString()); // '0.500000000000000000' // Error handling - negative numbers throw an error const d = fpFromDecimal('-1', 18); try { d.sqrt(); // Throws: 'Cannot calculate square root of negative number' } catch (error) { console.error(error.message); } ``` **Note**: The `sqrt()` method preserves the precision of the original number and uses higher working precision internally for accurate calculations. There's also a `squareRoot()` alias available. #### Comparison Operations ##### `eq(other: FixedPoint): boolean` Checks if the fixed-point number is equal to another value. ```typescript const a = fpFromDecimal('10.5', 18); const b = fpFromDecimal('10.5', 18); console.log(a.eq(b)); // true ``` ##### `gt(other: FixedPoint): boolean` Checks if the fixed-point number is greater than another value. ```typescript const a = fpFromDecimal('10.5', 18); const b = fpFromDecimal('5.2', 18); console.log(a.gt(b)); // true ``` ##### `gte(other: FixedPoint): boolean` Checks if the fixed-point number is greater than or equal to another value. ```typescript const a = fpFromDecimal('10.5', 18); const b = fpFromDecimal('10.5', 18); console.log(a.gte(b)); // true ``` ##### `lt(other: FixedPoint): boolean` Checks if the fixed-point number is less than another value. ```typescript const a = fpFromDecimal('5.2', 18); const b = fpFromDecimal('10.5', 18); console.log(a.lt(b)); // true ``` ##### `lte(other: FixedPoint): boolean` Checks if the fixed-point number is less than or equal to another value. ```typescript const a = fpFromDecimal('10.5', 18); const b = fpFromDecimal('10.5', 18); console.log(a.lte(b)); // true ``` #### Utility Methods ##### `toString(): string` Returns the base fixed-point representation (the internal scaled value as a string). ```typescript const a = fpFromDecimal('10.5', 18); console.log(a.toString()); // '10500000000000000000' (for precision of 18) ``` ##### `toDecimalString(): string` Converts the fixed-point number to a decimal string. ```typescript const a = fpFromDecimal('10.5', 18); console.log(a.toDecimalString()); // '10.500000000000000000' ``` ##### `toDecimal(): number` Converts the fixed-point number to a JavaScript number. ```typescript const a = fpFromDecimal('10.54321', 18); console.log(a.toDecimal()); // 10.54321 ``` ##### `isZero(): boolean` Checks if the fixed-point number is zero. ```typescript const a = fpFromDecimal('0', 18); console.log(a.isZero()); // true ``` ##### `isPositive(): boolean` Checks if the fixed-point number is positive. ```typescript const a = fpFromDecimal('10.5', 18); console.log(a.isPositive()); // true ``` ##### `isNegative(): boolean` Checks if the fixed-point number is negative. ```typescript const a = fpFromDecimal('-10.5', 18); console.log(a.isNegative()); // true ``` ##### `toPrecision(precision: number, rounding?: Rounding): FixedPoint` Converts the fixed-point number to a different precision, returning a new FixedPoint instance. ```typescript import { Rounding } from '@hastom/fixed-point'; const a = fpFromDecimal('10.54321', 18); const result = a.toPrecision(2); // Default rounding is ROUND_DOWN console.log(result.toDecimalString()); // '10.54' // With explicit rounding mode const rounded = a.toPrecision(2, Rounding.ROUND_HALF_UP); console.log(rounded.toDecimalString()); // '10.54' // Increase precision (no rounding needed) const expanded = a.toPrecision(20); console.log(expanded.toDecimalString()); // '10.54321000000000000000' ``` ##### `setPrecision(precision: number, rounding?: Rounding): void` Modifies the precision of the current FixedPoint instance in place. ```typescript import { Rounding } from '@hastom/fixed-point'; const a = fpFromDecimal('10.987654', 18); console.log(a.toDecimalString()); // '10.987654000000000000' // Reduce precision with default rounding (ROUND_DOWN) a.setPrecision(3); console.log(a.toDecimalString()); // '10.987' // Create another instance to show different rounding const b = fpFromDecimal('10.987654', 18); b.setPrecision(3, Rounding.ROUND_HALF_UP); console.log(b.toDecimalString()); // '10.988' // Increase precision b.setPrecision(10); console.log(b.toDecimalString()); // '10.9880000000' ``` ##### `round(mode?: Rounding): FixedPoint` Rounds the fixed-point number to the nearest integer using the specified rounding mode. ```typescript import { Rounding } from '@hastom/fixed-point'; const a = fpFromDecimal('10.7', 18); const b = fpFromDecimal('-10.7', 18); const c = fpFromDecimal('10.5', 18); const d = fpFromDecimal('-10.5', 18); // ROUND_UP - Away from zero console.log(a.round(Rounding.ROUND_UP).toDecimalString()); // '11.000000000000000000' console.log(b.round(Rounding.ROUND_UP).toDecimalString()); // '-11.000000000000000000' // ROUND_DOWN - Towards zero (default) console.log(a.round(Rounding.ROUND_DOWN).toDecimalString()); // '10.000000000000000000' console.log(b.round(Rounding.ROUND_DOWN).toDecimalString()); // '-10.000000000000000000' // ROUND_CEIL - Towards positive infinity console.log(a.round(Rounding.ROUND_CEIL).toDecimalString()); // '11.000000000000000000' console.log(b.round(Rounding.ROUND_CEIL).toDecimalString()); // '-10.000000000000000000' // ROUND_FLOOR - Towards negative infinity console.log(a.round(Rounding.ROUND_FLOOR).toDecimalString()); // '10.000000000000000000' console.log(b.round(Rounding.ROUND_FLOOR).toDecimalString()); // '-11.000000000000000000' // ROUND_HALF_UP - If halfway (.5), rounds away from zero console.log(c.round(Rounding.ROUND_HALF_UP).toDecimalString()); // '11.000000000000000000' console.log(d.round(Rounding.ROUND_HALF_UP).toDecimalString()); // '-11.000000000000000000' // ROUND_HALF_DOWN - If halfway (.5), rounds towards zero console.log(c.round(Rounding.ROUND_HALF_DOWN).toDecimalString()); // '10.000000000000000000' console.log(d.round(Rounding.ROUND_HALF_DOWN).toDecimalString()); // '-10.000000000000000000' // ROUND_HALF_EVEN - If halfway (.5), rounds to even neighbor (banker's rounding) const e = fpFromDecimal('2.5', 18); const f = fpFromDecimal('3.5', 18); console.log(e.round(Rounding.ROUND_HALF_EVEN).toDecimalString()); // '2.000000000000000000' console.log(f.round(Rounding.ROUND_HALF_EVEN).toDecimalString()); // '4.000000000000000000' ``` ##### `floor(): FixedPoint` Rounds down to the nearest integer (shorthand for `round(Rounding.ROUND_FLOOR)`). ```typescript const a = fpFromDecimal('10.7', 18); const b = fpFromDecimal('-10.3', 18); console.log(a.floor().toDecimalString()); // '10.000000000000000000' console.log(b.floor().toDecimalString()); // '-11.000000000000000000' ``` ##### `ceil(): FixedPoint` Rounds up to the nearest integer (shorthand for `round(Rounding.ROUND_CEIL)`). ```typescript const a = fpFromDecimal('10.3', 18); const b = fpFromDecimal('-10.7', 18); console.log(a.ceil().toDecimalString()); // '11.000000000000000000' console.log(b.ceil().toDecimalString()); // '-10.000000000000000000' ``` #### Rounding Modes The library supports various rounding modes through the `Rounding` enum: - **`ROUND_UP`**: Rounds away from zero - **`ROUND_DOWN`**: Rounds towards zero (truncation) - **`ROUND_CEIL`**: Rounds towards positive infinity - **`ROUND_FLOOR`**: Rounds towards negative infinity - **`ROUND_HALF_UP`**: Rounds to nearest neighbor, halfway cases away from zero - **`ROUND_HALF_DOWN`**: Rounds to nearest neighbor, halfway cases towards zero - **`ROUND_HALF_EVEN`**: Rounds to nearest neighbor, halfway cases to even neighbor (banker's rounding) - **`ROUND_HALF_CEIL`**: Rounds to nearest neighbor, halfway cases towards positive infinity - **`ROUND_HALF_FLOOR`**: Rounds to nearest neighbor, halfway cases towards negative infinity