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@hashgraph/hedera-local

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Developer tooling for running Local Hedera Network (Consensus + Mirror Nodes).

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// SPDX-License-Identifier: Apache-2.0 import { CHECK_FAIL, CHECK_SUCCESS } from '../constants'; import { StateData } from '../data/StateData'; import { LoggerService } from '../services/LoggerService'; import { ServiceLocator } from '../services/ServiceLocator'; import { CleanUpState } from '../state/CleanUpState'; import { RecoveryState } from '../state/RecoveryState'; import { EventType } from '../types/EventType'; import { StateConfiguration } from '../types/StateConfiguration'; import { IOBserver } from './IObserver'; /** * Represents a state controller that manages the state machine. * Implements the IOBserver interface. * @implements {IObserver} */ export class StateController implements IOBserver{ /** * Logger service instance. * @private */ private logger: LoggerService; /** * Configuration for the state. * @private */ private stateConfiguration: StateConfiguration | undefined; /** * Current state number. * @private */ private currStateNum: number; /** * Maximum state number. * @private */ private maxStateNum: number; /** * Name of the controller. * @private */ private controllerName: string; /** * Constructs a new instance of the StateController class. * @param stateName - The name of the state. */ constructor(stateName: string) { this.controllerName = StateController.name; this.logger = ServiceLocator.Current.get<LoggerService>(LoggerService.name); this.stateConfiguration = new StateData().getSelectedStateConfiguration(stateName); this.currStateNum = 0; this.maxStateNum = 0; this.logger.trace(`${CHECK_SUCCESS} State Controller Initialized!`, this.controllerName); this.logger.trace(`${CHECK_SUCCESS} Initiating ${stateName} procedure!`, this.controllerName); } /** * Starts the state machine. * If the state configuration is not set, it logs an error and exits the process. * Subscribes to the current state and calls the onStart method of the current state. */ public async startStateMachine() { if (!this.stateConfiguration) { this.logger.error(`${CHECK_FAIL} Something is wrong with state configuration!`, this.controllerName); // TODO: handle error process.exit(1); } else { this.maxStateNum = this.stateConfiguration.states.length - 1; this.stateConfiguration.states[this.currStateNum].subscribe(this); await this.stateConfiguration.states[this.currStateNum].onStart(); } } /** * Updates the state based on the given event. * If the event is EventType.Finish, transitions to the next state. * If the event is EventType.UnknownError, performs cleanup and exits the process with code 1. * Otherwise, starts a new RecoveryState with the given event. * @param {EventType} event - The event type. * @returns {Promise<void>} */ public async update(event: EventType): Promise<void> { if (event === EventType.Finish) { await this.transitionToNextState(); } else { if (event === EventType.UnknownError || event === EventType.UnresolvableError) { await new CleanUpState().onStart(); process.exit(1); } else { await new RecoveryState(event).onStart(); } } } /** * Transitions to the next state. * If the current state number is equal to or greater than the maximum state number, * the process will exit with a code of 0. * Otherwise, it increments the current state number, subscribes to the next state, * and calls the onStart method of the next state. * If an error occurs during the transition, it logs the error and exits the process with a code of 1, * unless the error is a TypeError, in which case it ignores the error and continues execution. * @returns {Promise<void>} * @private */ private async transitionToNextState(): Promise<void> { if (this.currStateNum >= this.maxStateNum) { process.exit(0); } this.currStateNum+=1; try { this.stateConfiguration!.states[this.currStateNum].subscribe(this); await this.stateConfiguration!.states[this.currStateNum].onStart(); } catch (error) { if (error instanceof TypeError) { // Ignore this error, it finds the methods and executes the code, but still results in TypeError } else { this.logger.error(`Trying to transition to next state was not possible. Error is: ${error}`, this.controllerName); process.exit(1); } } } }