@haelp/teto
Version:
A typescript-based controllable TETR.IO client.
19 lines • 881 B
TypeScript
import type { Engine } from "../../engine";
import type { Game } from "../../types";
import { adapters } from "../adapters";
export interface BotWrapperConfig {
pps: number;
}
export declare class BotWrapper<T extends adapters.Types.CustomMessageData = adapters.Types.CustomMessageData> {
config: BotWrapperConfig;
adapter: adapters.Adapter<T>;
nextFrame: number;
needsNewMove: boolean;
static nextFrame(engine: Engine, target: number): number;
static frames(engine: Engine, keys: adapters.Types.AdapterKey[]): Game.Tick.Keypress[];
constructor(adapter: adapters.Adapter<T>, config: BotWrapperConfig);
init(engine: Engine, config?: T["config"]): Promise<void>;
tick(engine: Engine, events: Game.Client.Event[], data?: Partial<Pick<T, "state" | "play">>): Promise<Game.Tick.Keypress[]>;
stop(): void;
}
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