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@haelp/teto

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A typescript-based controllable TETR.IO client.

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import type { BagType, KickTable } from "../engine"; import type { Game } from "./game"; import type { User } from "./user"; export declare namespace Room { type Type = "custom"; type State = "ingame" | "lobby"; type Bracket = "player" | "spectator" | "observer"; interface Player { _id: string; username: string; anon: boolean; bot: boolean; role: string; xp: number; badges: User.Badge[]; record: { games: number; wins: number; streak: number; }; bracket: Bracket; supporter: boolean; verified: boolean; country: string | null; } interface Autostart { enabled: boolean; status: string; time: number; maxtime: number; } interface Match { gamemode: string; modename: string; ft: number; wb: number; record_replays: boolean; winningKey: string; keys: { primary: string; primaryLabel: string; primaryLabelSingle: string; primaryIsAvg: boolean; secondary: string; secondaryLabel: string; secondaryLabelSingle: string; secondaryIsAvg: boolean; tertiary: string; tertiaryLabel: string; tertiaryLabelSingle: string; tertiaryIsAvg: boolean; }; extra: {}; } interface SetConfig { name: string; options: { g: number | string; stock: number | string; display_next: boolean; display_hold: boolean; gmargin: number | string; gincrease: number | string; garbagemultiplier: number | string; garbagemargin: number | string; garbageincrease: number | string; garbagecap: number | string; garbagecapincrease: number | string; garbagecapmax: number | string; garbageattackcap: number | string; garbageabsolutecap: boolean; garbagephase: number | string; garbagequeue: boolean; garbageare: number | string; garbageentry: string; garbageblocking: string; garbagetargetbonus: string; presets: Game.Preset; bagtype: BagType; spinbonuses: Game.SpinBonuses; combotable: Game.ComboTable; kickset: KickTable; nextcount: number | string; allow_harddrop: boolean; display_shadow: boolean; locktime: number | string; garbagespeed: number | string; are: number | string; lineclear_are: number | string; infinitemovement: boolean; lockresets: number | string; allow180: boolean; room_handling: boolean; room_handling_arr: number | string; room_handling_das: number | string; room_handling_sdf: number | string; manual_allowed: boolean; b2bchaining: boolean; b2bcharging: boolean; openerphase: boolean; allclear_garbage: number | string; allclear_b2b: number | string; garbagespecialbonus: number | string; roundmode: string; allclears: boolean; clutch: boolean; nolockout: boolean; passthrough: Game.Passthrough; boardwidth: number | string; boardheight: number | string; messiness_change: number | string; messiness_inner: number | string; messiness_nosame: boolean; messiness_timeout: number | string; usebombs: boolean; }; userLimit: number | string; autoStart: number | string; allowAnonymous: boolean; allowUnranked: boolean; userRankLimit: string; useBestRankAsLimit: boolean; forceRequireXPToChat: boolean; gamebgm: string; match: { gamemode: Game.GameMode; modename: string; ft: number | string; wb: number | string; }; } } //# sourceMappingURL=room.d.ts.map