@haelp/teto
Version:
A typescript-based controllable TETR.IO client.
218 lines • 8.27 kB
TypeScript
import type { BagType, KickTable } from "../../engine";
import type { Game } from "../game";
export interface Stats {
altitude: number;
apm: number;
btb: number;
garbagereceived: number;
garbagesent: number;
kills: number;
pps: number;
rank: number;
revives: number;
targetingfactor: number;
targetinggrace: number;
vsscore: number;
}
export interface VersusReplay {
gamemode: "league" | null;
id: string | null;
replay: {
leaderboard: {
id: string;
username: string;
wins: number;
active: boolean;
naturalorder: number;
shadowedBy: [null, null];
shadows: [];
stats: Stats & {
escapeartist: null | unknown;
blockrationing_app: null | unknown;
blockrationing_final: null | unknown;
};
}[];
rounds: {
active: boolean;
alive: boolean;
id: string;
lifetime: number;
naturalorder: number;
replay: {
frames: number;
events: Game.Replay.Frame[];
options: {
allow_harddrop: boolean;
allclear_b2b: number;
allclear_b2b_dupes: boolean;
allclear_b2b_sends: boolean;
allclear_garbage: number;
allow180: boolean;
b2bcharge_base: number;
boardheight: number;
boardwidth: number;
bagtype: BagType;
b2bchaining: boolean;
b2bcharging: boolean;
bgmnoreset: boolean;
countdown: boolean;
combotable: Game.ComboTable;
countdown_count: number;
clutch: boolean;
display_username: boolean;
display_hold: boolean;
forfeit_time: number;
fullinterval: number;
fulloffset: number;
gameid: number;
garbagemultiplier: number;
garbageincrease: number;
garbageblocking: Game.GarbageBlocking;
garbagemargin: number;
garbagespeed: number;
garbageholesize: number;
garbagecap: number;
garbagecapincrease: number;
garbagecapmargin: number;
garbagecapmax: number;
garbageabsolutecap: number;
garbagespecialbonus: boolean;
garbagetargetbonus: Game.GarbageTargetBonus;
g: number;
gincrease: number;
gmargin: number;
gravitymay20g: boolean;
handling: Game.Handling;
hasgarbage: boolean;
infinite_hold: boolean;
kickset: KickTable;
latencymode: string;
lockresets: number;
manual_allowed: boolean;
messiness_change: number;
messiness_nosame: boolean;
messiness_timeout: number;
messiness_inner: number;
messiness_center?: boolean;
mission: string;
mission_type: string;
neverstopbgm: boolean;
noextrawidth: boolean;
nolockout: boolean;
openerphase: number;
passthrough: Game.Passthrough;
precountdown: number;
prestart: number;
roundmode: Game.RoundingMode;
seed: number;
seed_random: boolean;
slot_bar1: string;
slot_counter1: string;
slot_counter2: string;
slot_counter3: string;
slot_counter4?: string;
slot_counter5?: string;
song: string;
spinbonuses: Game.SpinBonuses;
usebombs: boolean;
username: string;
version: number;
zoominto: string;
};
results: {
aggregatestats: {
apm: number;
pps: number;
vsscore: number;
};
gameoverreason: "garbagesmash" | "topout" | "winner";
stats: {
btb: number;
btbpower: number;
clears: {
allclear: number;
doubles: number;
minitspindoubles: number;
minitspinquads: number;
minitspins: number;
minitspinsingles: number;
minitspintriples: number;
pentas: number;
quads: number;
realtspins: number;
singles: number;
triples: number;
tspindoubles: number;
tspinpentas: number;
tspinquads: number;
tspinsingles: number;
tspintriples: number;
};
combo: number;
combopower: number;
finaltime: number;
finesse: {
combo: number;
faults: number;
perfectpieces: number;
};
garbage: {
attack: number;
cleared: number;
maxspike: number;
maxspike_nomult: number;
received: number;
sent: number;
sent_nomult: number;
};
holds: number;
inputs: number;
kills: number;
level: number;
level_lines: number;
level_lines_needed: number;
lines: number;
piecesplaced: number;
score: number;
topbtb: number;
topcombo: number;
tspins: number;
zenith: {
altitude: number;
avgrankpts: number;
floor: number;
peakrank: number;
rank: number;
revives: number;
revivesMaxOfBoth: number;
revivesTotal: number;
speedrun: boolean;
speedrun_seen: boolean;
splits: number[];
targetingfactor: number;
targetinggrace: number;
totalbonus: number;
};
zenlevel: number;
zenprogress: number;
};
};
};
shadowedBy: [null, null];
shadows: [];
stats: Stats;
}[][];
};
ts: string;
users: {
id: string;
username: string;
flags: number;
country: string | null;
avatar_revision: number;
banner_revision: number;
doesNotExist?: true;
}[];
version: number;
}
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