@haelp/teto
Version:
A typescript-based controllable TETR.IO client.
38 lines (37 loc) • 1.32 kB
TypeScript
import { GarbageQueueInitializeParams, IncomingGarbage, GarbageQueueSnapshot, OutgoingGarbage } from ".";
import { RNG } from "../utils";
export declare class LegacyGarbageQueue {
#private;
options: GarbageQueueInitializeParams;
queue: IncomingGarbage[];
lastTankTime: number;
lastColumn: number | null;
rng: RNG;
sent: number;
constructor(options: GarbageQueueInitializeParams);
snapshot(): GarbageQueueSnapshot;
fromSnapshot(snapshot: GarbageQueueSnapshot): void;
rngex(): number;
get size(): number;
receive(...args: IncomingGarbage[]): void;
confirm(cid: number, gameid: number, frame: number): boolean;
cancel(amount: number, pieceCount: number, legacy?: {
openerPhase?: boolean;
}): readonly [number, IncomingGarbage[]];
/**
* This function does NOT take into account messiness on timeout.
* The first garbage hole will be correct,
* but subsequent holes depend on whether or not garbage is cancelled.
*/
predict(): never[] | OutgoingGarbage[];
get nextColumn(): number;
tank(frame: number, cap: number, hard: boolean): {
bombs: boolean;
id: number;
column: number;
frame: number;
amount: number;
size: number;
}[];
round(amount: number): number;
}