@haelp/teto
Version:
A typescript-based controllable TETR.IO client.
42 lines (41 loc) • 1.12 kB
TypeScript
import { Mino } from "../queue/types";
export interface BoardInitializeParams {
width: number;
height: number;
buffer: number;
}
export type BoardSquare = Mino | null;
export declare class Board {
state: BoardSquare[][];
private _height;
private _width;
private _buffer;
constructor(options: BoardInitializeParams);
get height(): number;
set height(value: number);
get width(): number;
set width(value: number);
get buffer(): number;
set buffer(value: number);
get fullHeight(): number;
add(...blocks: [BoardSquare, number, number][]): void;
clearLines(): {
lines: number;
garbageCleared: number;
};
clearBombs(placedBlocks: [number, number][]): {
lines: number;
garbageCleared: number;
};
clearBombsAndLines(placedBlocks: [number, number][]): {
lines: number;
garbageCleared: number;
};
get perfectClear(): boolean;
insertGarbage({ amount, size, column, bombs }: {
amount: number;
size: number;
column: number;
bombs: boolean;
}): void;
}