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@haelp/teto

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A typescript-based controllable TETR.IO client.

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import { Social } from "."; import { Social as SocialTypes } from "../../types"; import { Client } from "../client"; export declare class Relationship { private social; private client; /** ID of the account on the other side of the relationsihp */ id: string; /** ID of the relationship */ relationshipID: string; /** Username of the account on the other side of the relationship */ username: string; /** Avatar ID of the account on the other side of the relationship */ avatar: number; /** The DMs that have been sent and received. You may need to call `loadDms` to populate this information */ dms: SocialTypes.DM[]; /** Promise that resolves when the dms have been loaded. This will not resovle if `Relationship.lazyLoadDms` is set to true. */ ready: Promise<void>; /** Whether or not the dms have been loaded */ dmsLoaded: boolean; static lazyLoadDms: boolean; constructor(options: { id: string; relationshipID: string; username: string; avatar: number; }, social: Social, client: Client); /** * Send a dm to the user. * @example * relationship.dm("Hello!"); */ dm(content: string): Promise<void>; /** * Mark the dms as read * @example * relationship.markAsRead(); */ markAsRead(): void; /** * Load the DMs for this relationship * @example * await relationship.loadDms(); */ loadDms(): Promise<SocialTypes.DM[]>; /** * Invite the user to a game * @example * relationship.invite(); */ invite(): void; }