@hackoregon/component-library
Version:
Official repo for Hack Oregon React component library
62 lines (59 loc) • 2.16 kB
JavaScript
function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
import PropTypes from "prop-types";
import React from "react";
import DeckGL, { ScreenGridLayer } from "deck.gl";
var ScreenGridMap = function ScreenGridMap(props) {
var viewport = props.viewport,
data = props.data,
getPosition = props.getPosition,
opacity = props.opacity,
colorRange = props.colorRange,
cellSizePixels = props.cellSizePixels,
autoHighlight = props.autoHighlight,
onLayerClick = props.onLayerClick,
visible = props.visible,
gpuAggregation = props.gpuAggregation;
return React.createElement("div", null, React.createElement(DeckGL, _extends({
className: "DeckGL"
}, viewport), React.createElement(ScreenGridLayer, {
id: "screengrid-layer",
className: "ScreenGridMap",
pickable: true,
data: data,
getPosition: getPosition,
opacity: opacity,
colorRange: colorRange,
cellSizePixels: cellSizePixels,
autoHighlight: autoHighlight,
onClick: onLayerClick,
updateTriggers: {
instanceColors: colorRange
},
visible: visible,
gpuAggregation: gpuAggregation
})));
};
ScreenGridMap.propTypes = {
viewport: PropTypes.shape({}),
data: PropTypes.arrayOf(PropTypes.shape({})).isRequired,
getPosition: PropTypes.func,
opacity: PropTypes.number,
colorRange: PropTypes.arrayOf(PropTypes.arrayOf(PropTypes.number)),
cellSizePixels: PropTypes.number,
autoHighlight: PropTypes.bool,
onLayerClick: PropTypes.func,
visible: PropTypes.bool,
gpuAggregation: PropTypes.bool
};
ScreenGridMap.defaultProps = {
getPosition: function getPosition(d) {
return d.geometry.coordinates;
},
opacity: 0.8,
colorRange: [[255, 255, 204], [161, 218, 180], [65, 182, 196], [34, 94, 168]],
cellSizePixels: 25,
autoHighlight: true,
visible: true,
gpuAggregation: false
};
export default ScreenGridMap;