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@gv-sh/specgen-user

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// components/visuals/Shaders.jsx import React from 'react'; const Shaders = () => ( <> <script type="x-shader/x-vertex" id="wrapVertexShader" dangerouslySetInnerHTML={{ __html: ` attribute float size; attribute vec3 customColor; varying vec3 vColor; void main() { vColor = customColor; vec4 mvPosition = modelViewMatrix * vec4(position, 1.0); gl_PointSize = size * (350.0 / -mvPosition.z); gl_Position = projectionMatrix * mvPosition; } ` }} /> <script type="x-shader/x-fragment" id="wrapFragmentShader" dangerouslySetInnerHTML={{ __html: ` varying vec3 vColor; uniform sampler2D pointTexture; void main() { vec4 textureColor = texture2D(pointTexture, gl_PointCoord); if (textureColor.a < 0.3) discard; gl_FragColor = vec4(vColor, 0.65) * textureColor; } ` }} /> </> ); export default Shaders;