@guildedts/framework
Version:
A framework for creating a Guilded bot.
40 lines • 1.13 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Logger = void 0;
const chalk_1 = __importDefault(require("chalk"));
/** Represents a logger for the client. */
class Logger {
/**
* Log ready message.
* @example Logger.ready('Ready!');
*/
static ready(text) {
console.log(`${chalk_1.default.green('ready')} - ${text}`);
}
/**
* Log wait message.
* @example Logger.wait('Loading...');
*/
static wait(text) {
console.log(`${chalk_1.default.blue('wait')} - ${text}`);
}
/**
* Log event message.
* @example Logger.event('Done!');
*/
static event(text) {
console.log(`${chalk_1.default.yellow('event')} - ${text}`);
}
/**
* Log error message.
* @example Logger.error('Error!');
*/
static error(text) {
console.log(`${chalk_1.default.red('error')} - ${text}`);
}
}
exports.Logger = Logger;
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