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@guildedts/framework

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A framework for creating a Guilded bot.

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Logger = void 0; const chalk_1 = __importDefault(require("chalk")); /** Represents a logger for the client. */ class Logger { /** * Log ready message. * @example Logger.ready('Ready!'); */ static ready(text) { console.log(`${chalk_1.default.green('ready')} - ${text}`); } /** * Log wait message. * @example Logger.wait('Loading...'); */ static wait(text) { console.log(`${chalk_1.default.blue('wait')} - ${text}`); } /** * Log event message. * @example Logger.event('Done!'); */ static event(text) { console.log(`${chalk_1.default.yellow('event')} - ${text}`); } /** * Log error message. * @example Logger.error('Error!'); */ static error(text) { console.log(`${chalk_1.default.red('error')} - ${text}`); } } exports.Logger = Logger; //# sourceMappingURL=Logger.js.map