@guildedts/framework
Version:
A framework for creating a Guilded bot.
34 lines • 991 B
TypeScript
import { ClientEvents } from 'guilded.ts';
import { Client } from './Client';
/**
* The builder for a event.
* @example
* class Ready extends Event {
* name = 'ready';
*
* execute() {
* console.log('Ready!');
* }
* }
*/
export declare abstract class Event<Event extends keyof ClientEvents = keyof ClientEvents> {
readonly client: Client;
/** The name of the event. */
name: keyof ClientEvents;
/** Whether the event should run once. */
once?: boolean;
/** @param client The client the event belongs to. */
constructor(client: Client);
/**
* The execute method of the event.
* @param args The arguments of the event.
* @example
* execute() {
* console.log('Ready!');
* }
*/
abstract execute(...args: ClientEvents[keyof ClientEvents]): unknown;
}
/** The constructor for a event. */
export declare type EventConstructor = new (client: Client) => Event;
//# sourceMappingURL=Event.d.ts.map