@guildedts/framework
Version:
A framework for creating a Guilded bot.
29 lines • 1.54 kB
JavaScript
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = void 0;
var Client_1 = require("./structures/Client");
Object.defineProperty(exports, "default", { enumerable: true, get: function () { return Client_1.Client; } });
__exportStar(require("./handlers/commands"), exports);
__exportStar(require("./structures/arguments/Argument"), exports);
__exportStar(require("./structures/arguments/BooleanArgument"), exports);
__exportStar(require("./structures/arguments/NumberArgument"), exports);
__exportStar(require("./structures/arguments/StringArgument"), exports);
__exportStar(require("./structures/Client"), exports);
__exportStar(require("./structures/Command"), exports);
__exportStar(require("./structures/Event"), exports);
__exportStar(require("./structures/Logger"), exports);
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