@gsmlg/three-fiber
Version:
three-fiber library.
35 lines (34 loc) • 2.07 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Model = void 0;
var React = _interopRequireWildcard(require("react"));
var _drei = require("@react-three/drei");
var _jsxRuntime = require("react/jsx-runtime");
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
const Model = ({
modelUrl,
modelUpdater,
...props
}) => {
const gltf = (0, _drei.useGLTF)(modelUrl);
const {
scene,
nodes,
materials
} = gltf;
// A layout effect executes after the jsx has "rendered" but before it is committed to screen by the host (threejs)
// This is a good place to make adjustments
(0, React.useEffect)(() => {
modelUpdater(gltf);
}, [scene, nodes, materials, gltf, modelUpdater]);
// <primitive> just puts an existing thing into the scene graph
// For more control over the asset refer to https://github.com/pmndrs/gltfjsx
return /*#__PURE__*/(0, _jsxRuntime.jsx)("primitive", {
...props,
object: scene
});
};
exports.Model = Model;