@gsmlg/three-fiber
Version:
three-fiber library.
63 lines (62 loc) • 2.79 kB
JavaScript
;
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.LamborghiniUrus = void 0;
var THREE = _interopRequireWildcard(require("three"));
var React = _interopRequireWildcard(require("react"));
var _ModelExhibition = _interopRequireDefault(require("../ModelExhibition"));
var _jsxRuntime = require("react/jsx-runtime");
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
const LamborghiniUrus = ({
backgroundColor = '#101010',
meshColor = '#fafafa',
fogColor = '#101010',
wheelColor = 'gold',
carColor = 'red'
}) => {
return /*#__PURE__*/(0, _jsxRuntime.jsx)(_ModelExhibition.default, {
modelUrl: './webgl/lambo.glb',
modelUpdater: gltf => {
const {
scene,
nodes,
materials
} = gltf;
scene.traverse(obj => {
if (obj.type === 'Mesh') {
obj.receiveShadow = true;
obj.castShadow = true;
}
return false;
});
Object.assign(nodes.wheel003_020_2_Chrome_0.material, {
metalness: 1,
roughness: 0.4,
color: new THREE.Color(wheelColor)
});
// Using the emissive colors is a nice trick to give textures a warm sheen
Object.assign(materials.WhiteCar, {
roughness: 0,
metalness: 0.25,
emissive: new THREE.Color(carColor),
envMapIntensity: 0.5
});
},
environment: {
path: './webgl/cube'
},
backgroundColor: {
args: [backgroundColor]
},
fogAttributes: {
args: [fogColor, 10, 50]
},
meshAttributes: {
color: meshColor
}
});
};
exports.LamborghiniUrus = LamborghiniUrus;