@grpc/grpc-js
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gRPC Library for Node - pure JS implementation
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text/typescript
/*
* Copyright 2019 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
import {
LoadBalancer,
ChannelControlHelper,
LoadBalancingConfig,
registerDefaultLoadBalancerType,
registerLoadBalancerType,
} from './load-balancer';
import { ConnectivityState } from './connectivity-state';
import {
QueuePicker,
Picker,
PickArgs,
CompletePickResult,
PickResultType,
UnavailablePicker,
} from './picker';
import {
SubchannelAddress,
subchannelAddressToString,
} from './subchannel-address';
import * as logging from './logging';
import { LogVerbosity } from './constants';
import { SubchannelInterface, ConnectivityStateListener } from './subchannel-interface';
const TRACER_NAME = 'pick_first';
function trace(text: string): void {
logging.trace(LogVerbosity.DEBUG, TRACER_NAME, text);
}
const TYPE_NAME = 'pick_first';
/**
* Delay after starting a connection on a subchannel before starting a
* connection on the next subchannel in the list, for Happy Eyeballs algorithm.
*/
const CONNECTION_DELAY_INTERVAL_MS = 250;
export class PickFirstLoadBalancingConfig implements LoadBalancingConfig {
getLoadBalancerName(): string {
return TYPE_NAME;
}
constructor() {}
toJsonObject(): object {
return {
[TYPE_NAME]: {},
};
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
static createFromJson(obj: any) {
return new PickFirstLoadBalancingConfig();
}
}
/**
* Picker for a `PickFirstLoadBalancer` in the READY state. Always returns the
* picked subchannel.
*/
class PickFirstPicker implements Picker {
constructor(private subchannel: SubchannelInterface) {}
pick(pickArgs: PickArgs): CompletePickResult {
return {
pickResultType: PickResultType.COMPLETE,
subchannel: this.subchannel,
status: null,
extraFilterFactories: [],
onCallStarted: null,
};
}
}
interface ConnectivityStateCounts {
[ConnectivityState.CONNECTING]: number;
[ConnectivityState.IDLE]: number;
[ConnectivityState.READY]: number;
[ConnectivityState.SHUTDOWN]: number;
[ConnectivityState.TRANSIENT_FAILURE]: number;
}
export class PickFirstLoadBalancer implements LoadBalancer {
/**
* The list of backend addresses most recently passed to `updateAddressList`.
*/
private latestAddressList: SubchannelAddress[] = [];
/**
* The list of subchannels this load balancer is currently attempting to
* connect to.
*/
private subchannels: SubchannelInterface[] = [];
/**
* The current connectivity state of the load balancer.
*/
private currentState: ConnectivityState = ConnectivityState.IDLE;
/**
* The index within the `subchannels` array of the subchannel with the most
* recently started connection attempt.
*/
private currentSubchannelIndex = 0;
private subchannelStateCounts: ConnectivityStateCounts;
/**
* The currently picked subchannel used for making calls. Populated if
* and only if the load balancer's current state is READY. In that case,
* the subchannel's current state is also READY.
*/
private currentPick: SubchannelInterface | null = null;
/**
* Listener callback attached to each subchannel in the `subchannels` list
* while establishing a connection.
*/
private subchannelStateListener: ConnectivityStateListener;
/**
* Listener callback attached to the current picked subchannel.
*/
private pickedSubchannelStateListener: ConnectivityStateListener;
/**
* Timer reference for the timer tracking when to start
*/
private connectionDelayTimeout: NodeJS.Timeout;
private triedAllSubchannels = false;
/**
* Load balancer that attempts to connect to each backend in the address list
* in order, and picks the first one that connects, using it for every
* request.
* @param channelControlHelper `ChannelControlHelper` instance provided by
* this load balancer's owner.
*/
constructor(private readonly channelControlHelper: ChannelControlHelper) {
this.subchannelStateCounts = {
[ConnectivityState.CONNECTING]: 0,
[ConnectivityState.IDLE]: 0,
[ConnectivityState.READY]: 0,
[ConnectivityState.SHUTDOWN]: 0,
[ConnectivityState.TRANSIENT_FAILURE]: 0,
};
this.subchannelStateListener = (
subchannel: SubchannelInterface,
previousState: ConnectivityState,
newState: ConnectivityState
) => {
this.subchannelStateCounts[previousState] -= 1;
this.subchannelStateCounts[newState] += 1;
/* If the subchannel we most recently attempted to start connecting
* to goes into TRANSIENT_FAILURE, immediately try to start
* connecting to the next one instead of waiting for the connection
* delay timer. */
if (
subchannel === this.subchannels[this.currentSubchannelIndex] &&
newState === ConnectivityState.TRANSIENT_FAILURE
) {
this.startNextSubchannelConnecting();
}
if (newState === ConnectivityState.READY) {
this.pickSubchannel(subchannel);
return;
} else {
if (
this.triedAllSubchannels &&
this.subchannelStateCounts[ConnectivityState.IDLE] ===
this.subchannels.length
) {
/* If all of the subchannels are IDLE we should go back to a
* basic IDLE state where there is no subchannel list to avoid
* holding unused resources. We do not reset triedAllSubchannels
* because that is a reminder to request reresolution the next time
* this LB policy needs to connect. */
this.resetSubchannelList(false);
this.updateState(ConnectivityState.IDLE, new QueuePicker(this));
return;
}
if (this.currentPick === null) {
if (this.triedAllSubchannels) {
let newLBState: ConnectivityState;
if (this.subchannelStateCounts[ConnectivityState.CONNECTING] > 0) {
newLBState = ConnectivityState.CONNECTING;
} else if (
this.subchannelStateCounts[ConnectivityState.TRANSIENT_FAILURE] >
0
) {
newLBState = ConnectivityState.TRANSIENT_FAILURE;
} else {
newLBState = ConnectivityState.IDLE;
}
if (newLBState !== this.currentState) {
if (newLBState === ConnectivityState.TRANSIENT_FAILURE) {
this.updateState(newLBState, new UnavailablePicker());
} else {
this.updateState(newLBState, new QueuePicker(this));
}
}
} else {
this.updateState(
ConnectivityState.CONNECTING,
new QueuePicker(this)
);
}
}
}
};
this.pickedSubchannelStateListener = (
subchannel: SubchannelInterface,
previousState: ConnectivityState,
newState: ConnectivityState
) => {
if (newState !== ConnectivityState.READY) {
this.currentPick = null;
subchannel.unref();
subchannel.removeConnectivityStateListener(
this.pickedSubchannelStateListener
);
this.channelControlHelper.removeChannelzChild(subchannel.getChannelzRef());
if (this.subchannels.length > 0) {
if (this.triedAllSubchannels) {
let newLBState: ConnectivityState;
if (this.subchannelStateCounts[ConnectivityState.CONNECTING] > 0) {
newLBState = ConnectivityState.CONNECTING;
} else if (
this.subchannelStateCounts[ConnectivityState.TRANSIENT_FAILURE] >
0
) {
newLBState = ConnectivityState.TRANSIENT_FAILURE;
} else {
newLBState = ConnectivityState.IDLE;
}
if (newLBState === ConnectivityState.TRANSIENT_FAILURE) {
this.updateState(newLBState, new UnavailablePicker());
} else {
this.updateState(newLBState, new QueuePicker(this));
}
} else {
this.updateState(
ConnectivityState.CONNECTING,
new QueuePicker(this)
);
}
} else {
/* We don't need to backoff here because this only happens if a
* subchannel successfully connects then disconnects, so it will not
* create a loop of attempting to connect to an unreachable backend
*/
this.updateState(ConnectivityState.IDLE, new QueuePicker(this));
}
}
};
this.connectionDelayTimeout = setTimeout(() => {}, 0);
clearTimeout(this.connectionDelayTimeout);
}
private startNextSubchannelConnecting() {
if (this.triedAllSubchannels) {
return;
}
for (const [index, subchannel] of this.subchannels.entries()) {
if (index > this.currentSubchannelIndex) {
const subchannelState = subchannel.getConnectivityState();
if (
subchannelState === ConnectivityState.IDLE ||
subchannelState === ConnectivityState.CONNECTING
) {
this.startConnecting(index);
return;
}
}
}
this.triedAllSubchannels = true;
}
/**
* Have a single subchannel in the `subchannels` list start connecting.
* @param subchannelIndex The index into the `subchannels` list.
*/
private startConnecting(subchannelIndex: number) {
clearTimeout(this.connectionDelayTimeout);
this.currentSubchannelIndex = subchannelIndex;
if (
this.subchannels[subchannelIndex].getConnectivityState() ===
ConnectivityState.IDLE
) {
trace(
'Start connecting to subchannel with address ' +
this.subchannels[subchannelIndex].getAddress()
);
process.nextTick(() => {
this.subchannels[subchannelIndex].startConnecting();
});
}
this.connectionDelayTimeout = setTimeout(() => {
this.startNextSubchannelConnecting();
}, CONNECTION_DELAY_INTERVAL_MS);
}
private pickSubchannel(subchannel: SubchannelInterface) {
trace('Pick subchannel with address ' + subchannel.getAddress());
if (this.currentPick !== null) {
this.currentPick.unref();
this.currentPick.removeConnectivityStateListener(
this.pickedSubchannelStateListener
);
}
this.currentPick = subchannel;
this.updateState(ConnectivityState.READY, new PickFirstPicker(subchannel));
subchannel.addConnectivityStateListener(this.pickedSubchannelStateListener);
subchannel.ref();
this.channelControlHelper.addChannelzChild(subchannel.getChannelzRef());
this.resetSubchannelList();
clearTimeout(this.connectionDelayTimeout);
}
private updateState(newState: ConnectivityState, picker: Picker) {
trace(
ConnectivityState[this.currentState] +
' -> ' +
ConnectivityState[newState]
);
this.currentState = newState;
this.channelControlHelper.updateState(newState, picker);
}
private resetSubchannelList(resetTriedAllSubchannels = true) {
for (const subchannel of this.subchannels) {
subchannel.removeConnectivityStateListener(this.subchannelStateListener);
subchannel.unref();
this.channelControlHelper.removeChannelzChild(subchannel.getChannelzRef());
}
this.currentSubchannelIndex = 0;
this.subchannelStateCounts = {
[ConnectivityState.CONNECTING]: 0,
[ConnectivityState.IDLE]: 0,
[ConnectivityState.READY]: 0,
[ConnectivityState.SHUTDOWN]: 0,
[ConnectivityState.TRANSIENT_FAILURE]: 0,
};
this.subchannels = [];
if (resetTriedAllSubchannels) {
this.triedAllSubchannels = false;
}
}
/**
* Start connecting to the address list most recently passed to
* `updateAddressList`.
*/
private connectToAddressList(): void {
this.resetSubchannelList();
trace(
'Connect to address list ' +
this.latestAddressList.map((address) =>
subchannelAddressToString(address)
)
);
this.subchannels = this.latestAddressList.map((address) =>
this.channelControlHelper.createSubchannel(address, {})
);
for (const subchannel of this.subchannels) {
subchannel.ref();
this.channelControlHelper.addChannelzChild(subchannel.getChannelzRef());
}
for (const subchannel of this.subchannels) {
subchannel.addConnectivityStateListener(this.subchannelStateListener);
this.subchannelStateCounts[subchannel.getConnectivityState()] += 1;
if (subchannel.getConnectivityState() === ConnectivityState.READY) {
this.pickSubchannel(subchannel);
this.resetSubchannelList();
return;
}
}
for (const [index, subchannel] of this.subchannels.entries()) {
const subchannelState = subchannel.getConnectivityState();
if (
subchannelState === ConnectivityState.IDLE ||
subchannelState === ConnectivityState.CONNECTING
) {
this.startConnecting(index);
if (this.currentPick === null) {
this.updateState(ConnectivityState.CONNECTING, new QueuePicker(this));
}
return;
}
}
// If the code reaches this point, every subchannel must be in TRANSIENT_FAILURE
if (this.currentPick === null) {
this.updateState(
ConnectivityState.TRANSIENT_FAILURE,
new UnavailablePicker()
);
}
}
updateAddressList(
addressList: SubchannelAddress[],
lbConfig: LoadBalancingConfig
): void {
// lbConfig has no useful information for pick first load balancing
/* To avoid unnecessary churn, we only do something with this address list
* if we're not currently trying to establish a connection, or if the new
* address list is different from the existing one */
if (
this.subchannels.length === 0 ||
!this.latestAddressList.every(
(value, index) => addressList[index] === value
)
) {
this.latestAddressList = addressList;
this.connectToAddressList();
}
}
exitIdle() {
if (
this.currentState === ConnectivityState.IDLE ||
this.triedAllSubchannels
) {
this.channelControlHelper.requestReresolution();
}
for (const subchannel of this.subchannels) {
subchannel.startConnecting();
}
if (this.currentState === ConnectivityState.IDLE) {
if (this.latestAddressList.length > 0) {
this.connectToAddressList();
}
}
}
resetBackoff() {
/* The pick first load balancer does not have a connection backoff, so this
* does nothing */
}
destroy() {
this.resetSubchannelList();
if (this.currentPick !== null) {
/* Unref can cause a state change, which can cause a change in the value
* of this.currentPick, so we hold a local reference to make sure that
* does not impact this function. */
const currentPick = this.currentPick;
currentPick.unref();
currentPick.removeConnectivityStateListener(
this.pickedSubchannelStateListener
);
this.channelControlHelper.removeChannelzChild(currentPick.getChannelzRef());
}
}
getTypeName(): string {
return TYPE_NAME;
}
}
export function setup(): void {
registerLoadBalancerType(
TYPE_NAME,
PickFirstLoadBalancer,
PickFirstLoadBalancingConfig
);
registerDefaultLoadBalancerType(TYPE_NAME);
}