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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { Camera, Mesh, Object3D, XRTargetRaySpace } from 'three'; import { ModelScene } from './ModelScene.js'; import { PlacementBox } from './PlacementBox.js'; export declare class XRMenuPanel extends Object3D { private panelMesh; private exitButton; private toggleButton; private goalOpacity; private opacityDamper; private isActualSize; private static readonly iconTextures; constructor(); private createPanel; private createButtons; private createPanelShape; private preRenderIcons; private createTextureFromSvg; createButton(iconKey: string): Mesh; exitButtonControllerIntersection(scene: ModelScene, controller: XRTargetRaySpace): import("three").Intersection<Object3D<import("three").Object3DEventMap>> | undefined; scaleModeButtonControllerIntersection(scene: ModelScene, controller: XRTargetRaySpace): import("three").Intersection<Object3D<import("three").Object3DEventMap>> | undefined; handleScaleToggle(worldSpaceInitialPlacementDone: boolean, initialModelScale: number, minScale: number, maxScale: number): number | null; private updateScaleModeButtonLabel; updatePosition(camera: Camera, placementBox: PlacementBox): void; /** * Set the box's visibility; it will fade in and out. */ set show(visible: boolean); /** * Call on each frame with the frame delta to fade the box. */ updateOpacity(delta: number): void; dispose(): void; }