@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {expect} from 'chai';
import {TextureInfo} from '../../../features/scene-graph/texture-info.js';
import {ModelViewerElement} from '../../../model-viewer.js';
import {waitForEvent} from '../../../utilities.js';
import {assetPath} from '../../helpers.js';
const DUCK_GLB_PATH =
assetPath('models/glTF-Sample-Assets/Models/Duck/glTF-Binary/Duck.glb');
const TEXTURED_CUBE_GLB_PATH = assetPath(
'models/glTF-Sample-Assets/Models/BoxTextured/glTF-Binary/BoxTextured.glb');
suite('scene-graph/texture-info', () => {
suite('texture-info', () => {
let element: ModelViewerElement;
let emptyTextureInfo: TextureInfo;
let baseTextureInfo: TextureInfo;
setup(async () => {
element = new ModelViewerElement();
element.src = DUCK_GLB_PATH;
document.body.insertBefore(element, document.body.firstChild);
await waitForEvent(element, 'load');
emptyTextureInfo = element.model!.materials[0].normalTexture;
baseTextureInfo =
element.model!.materials[0].pbrMetallicRoughness.baseColorTexture;
});
teardown(() => {
document.body.removeChild(element);
});
test('empty slot is null', async () => {
// The duck doesn't have a normal texture.
expect(emptyTextureInfo.texture).to.be.null;
});
test('non-empty slot is not null', async () => {
// The duck doesn't have a normal texture.
expect(baseTextureInfo.texture).to.not.be.null;
});
test('call setTexture', async () => {
const texture = await element.createTexture(assetPath(
'models/glTF-Sample-Assets/Models/BoxTextured/glTF/CesiumLogoFlat.png'));
// Setting a texture, the normal texture should _not_ be null.
emptyTextureInfo.setTexture(texture);
expect(emptyTextureInfo.texture).to.not.be.null;
// Clearing a texture, the normal texture _should_ be null again.
emptyTextureInfo.setTexture(null);
expect(emptyTextureInfo.texture).to.be.null;
});
test(
'exports and re-imports the model with transformed texture',
async () => {
// Load textured glb.
element.src = TEXTURED_CUBE_GLB_PATH;
await waitForEvent(element, 'load');
// Transform the textures.
const sampler = element.model?.materials[0]
.pbrMetallicRoughness['baseColorTexture']
.texture?.sampler!;
sampler.setRotation(0.1);
sampler.setOffset({u: 0.2, v: 0.3});
sampler.setScale({u: 0.4, v: 0.5});
// Export model.
const exported = await element.exportScene({binary: true});
const url = URL.createObjectURL(exported);
// Re-load model.
element.src = url;
await waitForEvent(element, 'load');
URL.revokeObjectURL(url);
const exported_sampler = element.model?.materials[0]
.pbrMetallicRoughness['baseColorTexture']
.texture?.sampler!;
expect(exported_sampler.rotation).to.be.eq(0.1, 'rotation');
expect(exported_sampler.offset!.u).to.be.eql(0.2, 'offset_u');
expect(exported_sampler.offset!.v).to.be.eql(0.3, 'offset_v');
expect(exported_sampler.scale!.u).to.be.eql(0.4, 'scale_u');
expect(exported_sampler.scale!.v).to.be.eql(0.5, 'scale_v');
});
});
});