@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2019 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {property} from 'lit/decorators.js';
import {ACESFilmicToneMapping, AgXToneMapping, CineonToneMapping, LinearToneMapping, NeutralToneMapping, NoToneMapping, ReinhardToneMapping, Texture} from 'three';
import ModelViewerElementBase, {$needsRender, $progressTracker, $renderer, $scene, $shouldAttemptPreload} from '../model-viewer-base.js';
import {clamp, Constructor, deserializeUrl} from '../utilities.js';
export const BASE_OPACITY = 0.5;
const DEFAULT_SHADOW_INTENSITY = 0.0;
const DEFAULT_SHADOW_SOFTNESS = 1.0;
const DEFAULT_EXPOSURE = 1.0;
export type ToneMappingValue = 'auto'|'aces'|'agx'|'commerce'|'neutral'|
'reinhard'|'cineon'|'linear'|'none';
export const $currentEnvironmentMap = Symbol('currentEnvironmentMap');
export const $currentBackground = Symbol('currentBackground');
export const $updateEnvironment = Symbol('updateEnvironment');
const $cancelEnvironmentUpdate = Symbol('cancelEnvironmentUpdate');
export declare interface EnvironmentInterface {
environmentImage: string|null;
skyboxImage: string|null;
skyboxHeight: string;
shadowIntensity: number;
shadowSoftness: number;
exposure: number;
hasBakedShadow(): boolean;
}
export const EnvironmentMixin = <T extends Constructor<ModelViewerElementBase>>(
ModelViewerElement: T): Constructor<EnvironmentInterface>&T => {
class EnvironmentModelViewerElement extends ModelViewerElement {
environmentImage: string|null = null;
skyboxImage: string|null = null;
shadowIntensity: number = DEFAULT_SHADOW_INTENSITY;
shadowSoftness: number = DEFAULT_SHADOW_SOFTNESS;
exposure: number = DEFAULT_EXPOSURE;
toneMapping: ToneMappingValue = 'auto';
skyboxHeight: string = '0';
protected[$currentEnvironmentMap]: Texture|null = null;
protected[$currentBackground]: Texture|null = null;
private[$cancelEnvironmentUpdate]: ((...args: any[]) => any)|null = null;
updated(changedProperties: Map<string|number|symbol, unknown>) {
super.updated(changedProperties);
if (changedProperties.has('shadowIntensity')) {
this[$scene].setShadowIntensity(this.shadowIntensity * BASE_OPACITY);
this[$needsRender]();
}
if (changedProperties.has('shadowSoftness')) {
this[$scene].setShadowSoftness(this.shadowSoftness);
this[$needsRender]();
}
if (changedProperties.has('exposure')) {
this[$scene].exposure = this.exposure;
this[$needsRender]();
}
if (changedProperties.has('toneMapping')) {
this[$scene].toneMapping = this.toneMapping === 'aces' ?
ACESFilmicToneMapping :
this.toneMapping === 'agx' ? AgXToneMapping :
this.toneMapping === 'reinhard' ? ReinhardToneMapping :
this.toneMapping === 'cineon' ? CineonToneMapping :
this.toneMapping === 'linear' ? LinearToneMapping :
this.toneMapping === 'none' ? NoToneMapping :
NeutralToneMapping;
this[$needsRender]();
}
if ((changedProperties.has('environmentImage') ||
changedProperties.has('skyboxImage')) &&
this[$shouldAttemptPreload]()) {
this[$updateEnvironment]();
}
if (changedProperties.has('skyboxHeight')) {
this[$scene].setGroundedSkybox();
this[$needsRender]();
}
}
hasBakedShadow(): boolean {
return this[$scene].bakedShadows.size > 0;
}
async[$updateEnvironment]() {
const {skyboxImage, environmentImage} = this;
if (this[$cancelEnvironmentUpdate] != null) {
this[$cancelEnvironmentUpdate]!();
this[$cancelEnvironmentUpdate] = null;
}
const {textureUtils} = this[$renderer];
if (textureUtils == null) {
return;
}
const updateEnvProgress =
this[$progressTracker].beginActivity('environment-update');
try {
const {environmentMap, skybox} =
await textureUtils.generateEnvironmentMapAndSkybox(
deserializeUrl(skyboxImage),
environmentImage,
(progress: number) => updateEnvProgress(clamp(progress, 0, 1)),
this.withCredentials);
if (this[$currentEnvironmentMap] !== environmentMap) {
this[$currentEnvironmentMap] = environmentMap;
this.dispatchEvent(new CustomEvent('environment-change'));
}
if (skybox != null) {
// When using the same environment and skybox, use the environment as
// it gives HDR filtering.
this[$currentBackground] =
skybox.name === environmentMap.name ? environmentMap : skybox;
} else {
this[$currentBackground] = null;
}
this[$scene].setEnvironmentAndSkybox(
this[$currentEnvironmentMap], this[$currentBackground]);
} catch (errorOrPromise) {
if (errorOrPromise instanceof Error) {
this[$scene].setEnvironmentAndSkybox(null, null);
throw errorOrPromise;
}
} finally {
updateEnvProgress(1.0);
}
}
}
return EnvironmentModelViewerElement;
};