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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { Texture, WebGLRenderer } from 'three'; export interface EnvironmentMapAndSkybox { environmentMap: Texture; skybox: Texture | null; } export default class TextureUtils { private threeRenderer; lottieLoaderUrl: string; private _ldrLoader; private _imageLoader; private _hdrLoader; private _lottieLoader; private generatedEnvironmentMap; private generatedEnvironmentMapAlt; private skyboxCache; private blurMaterial; private blurScene; constructor(threeRenderer: WebGLRenderer); private ldrLoader; private imageLoader; private hdrLoader; getLottieLoader(withCredentials: boolean): Promise<any>; loadImage(url: string, withCredentials: boolean): Promise<Texture>; loadLottie(url: string, quality: number, withCredentials: boolean): Promise<Texture>; loadEquirect(url: string, withCredentials?: boolean, progressCallback?: (progress: number) => void): Promise<Texture>; /** * Returns a { skybox, environmentMap } object with the targets/textures * accordingly. `skybox` is a WebGLRenderCubeTarget, and `environmentMap` * is a Texture from a WebGLRenderCubeTarget. */ generateEnvironmentMapAndSkybox(skyboxUrl?: string | null, environmentMapUrl?: string | null, progressCallback?: (progress: number) => void, withCredentials?: boolean): Promise<EnvironmentMapAndSkybox>; /** * Loads an equirect Texture from a given URL, for use as a skybox. */ private loadEquirectFromUrl; private GenerateEnvironmentMap; /** * Loads a dynamically generated environment map. */ private loadGeneratedEnvironmentMap; /** * Loads a dynamically generated environment map, designed to be neutral and * color-preserving. Shows less contrast around the different sides of the * object. */ private loadGeneratedEnvironmentMapAlt; private blurCubemap; private halfblur; private getBlurShader; dispose(): Promise<void>; }