@google/model-viewer
Version:
Easily display interactive 3D models on the web and in AR!
205 lines • 6.11 kB
JavaScript
/* @license
* Copyright 2021 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { BackSide, BoxGeometry, Mesh, MeshBasicMaterial, MeshStandardMaterial, PointLight, Scene } from 'three';
const legacy = {
topLight: {
intensity: 500,
position: [0.418, 16.199, 0.300],
},
room: {
position: [-0.757, 13.219, 0.717],
scale: [31.713, 28.305, 28.591],
},
boxes: [
{
position: [-10.906, 2.009, 1.846],
rotation: -0.195,
scale: [2.328, 7.905, 4.651],
},
{
position: [-5.607, -0.754, -0.758],
rotation: 0.994,
scale: [1.970, 1.534, 3.955],
},
{
position: [6.167, 0.857, 7.803],
rotation: 0.561,
scale: [3.927, 6.285, 3.687],
},
{
position: [-2.017, 0.018, 6.124],
rotation: 0.333,
scale: [2.002, 4.566, 2.064],
},
{
position: [2.291, -0.756, -2.621],
rotation: -0.286,
scale: [1.546, 1.552, 1.496],
},
{
position: [-2.193, -0.369, -5.547],
rotation: 0.516,
scale: [3.875, 3.487, 2.986],
},
],
lights: [
{
intensity: 50,
position: [-16.116, 14.37, 8.208],
scale: [0.1, 2.428, 2.739],
},
{
intensity: 50,
position: [-16.109, 18.021, -8.207],
scale: [0.1, 2.425, 2.751],
},
{
intensity: 17,
position: [14.904, 12.198, -1.832],
scale: [0.15, 4.265, 6.331],
},
{
intensity: 43,
position: [-0.462, 8.89, 14.520],
scale: [4.38, 5.441, 0.088],
},
{
intensity: 20,
position: [3.235, 11.486, -12.541],
scale: [2.5, 2.0, 0.1],
},
{
intensity: 100,
position: [0.0, 20.0, 0.0],
scale: [1.0, 0.1, 1.0],
},
]
};
const neutral = {
topLight: {
intensity: 400,
position: [0.5, 14.0, 0.5],
},
room: {
position: [0.0, 13.2, 0.0],
scale: [31.5, 28.5, 31.5],
},
boxes: [
{
position: [-10.906, -1.0, 1.846],
rotation: -0.195,
scale: [2.328, 7.905, 4.651],
},
{
position: [-5.607, -0.754, -0.758],
rotation: 0.994,
scale: [1.970, 1.534, 3.955],
},
{
position: [6.167, -0.16, 7.803],
rotation: 0.561,
scale: [3.927, 6.285, 3.687],
},
{
position: [-2.017, 0.018, 6.124],
rotation: 0.333,
scale: [2.002, 4.566, 2.064],
},
{
position: [2.291, -0.756, -2.621],
rotation: -0.286,
scale: [1.546, 1.552, 1.496],
},
{
position: [-2.193, -0.369, -5.547],
rotation: 0.516,
scale: [3.875, 3.487, 2.986],
},
],
lights: [
{
intensity: 80,
position: [-14.0, 10.0, 8.0],
scale: [0.1, 2.5, 2.5],
},
{
intensity: 80,
position: [-14.0, 14.0, -4.0],
scale: [0.1, 2.5, 2.5],
},
{
intensity: 23,
position: [14.0, 12.0, 0.0],
scale: [0.1, 5.0, 5.0],
},
{
intensity: 16,
position: [0.0, 9.0, 14.0],
scale: [5.0, 5.0, 0.1],
},
{
intensity: 80,
position: [7.0, 8.0, -14.0],
scale: [2.5, 2.5, 0.1],
},
{
intensity: 80,
position: [-7.0, 16.0, -14.0],
scale: [2.5, 2.5, 0.1],
},
{
intensity: 1,
position: [0.0, 20.0, 0.0],
scale: [0.1, 0.1, 0.1],
},
]
};
export default class EnvironmentScene extends Scene {
constructor(name) {
super();
this.position.y = -3.5;
const geometry = new BoxGeometry();
geometry.deleteAttribute('uv');
const roomMaterial = new MeshStandardMaterial({ metalness: 0, side: BackSide });
const boxMaterial = new MeshStandardMaterial({ metalness: 0 });
const data = name == 'legacy' ? legacy : neutral;
const mainLight = new PointLight(0xffffff, data.topLight.intensity, 28, 2);
mainLight.position.set(...data.topLight.position);
this.add(mainLight);
const room = new Mesh(geometry, roomMaterial);
room.position.set(...data.room.position);
room.scale.set(...data.room.scale);
this.add(room);
for (const box of data.boxes) {
const box1 = new Mesh(geometry, boxMaterial);
box1.position.set(...box.position);
box1.rotation.set(0, box.rotation, 0);
box1.scale.set(...box.scale);
this.add(box1);
}
for (const light of data.lights) {
const light1 = new Mesh(geometry, this.createAreaLightMaterial(light.intensity));
light1.position.set(...light.position);
light1.scale.set(...light.scale);
this.add(light1);
}
}
createAreaLightMaterial(intensity) {
const material = new MeshBasicMaterial();
material.color.setScalar(intensity);
return material;
}
}
//# sourceMappingURL=EnvironmentScene.js.map