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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2021 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { BackSide, BoxGeometry, Mesh, MeshBasicMaterial, MeshStandardMaterial, PointLight, Scene } from 'three'; const legacy = { topLight: { intensity: 500, position: [0.418, 16.199, 0.300], }, room: { position: [-0.757, 13.219, 0.717], scale: [31.713, 28.305, 28.591], }, boxes: [ { position: [-10.906, 2.009, 1.846], rotation: -0.195, scale: [2.328, 7.905, 4.651], }, { position: [-5.607, -0.754, -0.758], rotation: 0.994, scale: [1.970, 1.534, 3.955], }, { position: [6.167, 0.857, 7.803], rotation: 0.561, scale: [3.927, 6.285, 3.687], }, { position: [-2.017, 0.018, 6.124], rotation: 0.333, scale: [2.002, 4.566, 2.064], }, { position: [2.291, -0.756, -2.621], rotation: -0.286, scale: [1.546, 1.552, 1.496], }, { position: [-2.193, -0.369, -5.547], rotation: 0.516, scale: [3.875, 3.487, 2.986], }, ], lights: [ { intensity: 50, position: [-16.116, 14.37, 8.208], scale: [0.1, 2.428, 2.739], }, { intensity: 50, position: [-16.109, 18.021, -8.207], scale: [0.1, 2.425, 2.751], }, { intensity: 17, position: [14.904, 12.198, -1.832], scale: [0.15, 4.265, 6.331], }, { intensity: 43, position: [-0.462, 8.89, 14.520], scale: [4.38, 5.441, 0.088], }, { intensity: 20, position: [3.235, 11.486, -12.541], scale: [2.5, 2.0, 0.1], }, { intensity: 100, position: [0.0, 20.0, 0.0], scale: [1.0, 0.1, 1.0], }, ] }; const neutral = { topLight: { intensity: 400, position: [0.5, 14.0, 0.5], }, room: { position: [0.0, 13.2, 0.0], scale: [31.5, 28.5, 31.5], }, boxes: [ { position: [-10.906, -1.0, 1.846], rotation: -0.195, scale: [2.328, 7.905, 4.651], }, { position: [-5.607, -0.754, -0.758], rotation: 0.994, scale: [1.970, 1.534, 3.955], }, { position: [6.167, -0.16, 7.803], rotation: 0.561, scale: [3.927, 6.285, 3.687], }, { position: [-2.017, 0.018, 6.124], rotation: 0.333, scale: [2.002, 4.566, 2.064], }, { position: [2.291, -0.756, -2.621], rotation: -0.286, scale: [1.546, 1.552, 1.496], }, { position: [-2.193, -0.369, -5.547], rotation: 0.516, scale: [3.875, 3.487, 2.986], }, ], lights: [ { intensity: 80, position: [-14.0, 10.0, 8.0], scale: [0.1, 2.5, 2.5], }, { intensity: 80, position: [-14.0, 14.0, -4.0], scale: [0.1, 2.5, 2.5], }, { intensity: 23, position: [14.0, 12.0, 0.0], scale: [0.1, 5.0, 5.0], }, { intensity: 16, position: [0.0, 9.0, 14.0], scale: [5.0, 5.0, 0.1], }, { intensity: 80, position: [7.0, 8.0, -14.0], scale: [2.5, 2.5, 0.1], }, { intensity: 80, position: [-7.0, 16.0, -14.0], scale: [2.5, 2.5, 0.1], }, { intensity: 1, position: [0.0, 20.0, 0.0], scale: [0.1, 0.1, 0.1], }, ] }; export default class EnvironmentScene extends Scene { constructor(name) { super(); this.position.y = -3.5; const geometry = new BoxGeometry(); geometry.deleteAttribute('uv'); const roomMaterial = new MeshStandardMaterial({ metalness: 0, side: BackSide }); const boxMaterial = new MeshStandardMaterial({ metalness: 0 }); const data = name == 'legacy' ? legacy : neutral; const mainLight = new PointLight(0xffffff, data.topLight.intensity, 28, 2); mainLight.position.set(...data.topLight.position); this.add(mainLight); const room = new Mesh(geometry, roomMaterial); room.position.set(...data.room.position); room.scale.set(...data.room.scale); this.add(room); for (const box of data.boxes) { const box1 = new Mesh(geometry, boxMaterial); box1.position.set(...box.position); box1.rotation.set(0, box.rotation, 0); box1.scale.set(...box.scale); this.add(box1); } for (const light of data.lights) { const light1 = new Mesh(geometry, this.createAreaLightMaterial(light.intensity)); light1.position.set(...light.position); light1.scale.set(...light.scale); this.add(light1); } } createAreaLightMaterial(intensity) { const material = new MeshBasicMaterial(); material.color.setScalar(intensity); return material; } } //# sourceMappingURL=EnvironmentScene.js.map