UNPKG

@google/model-viewer

Version:

Easily display interactive 3D models on the web and in AR!

215 lines 9.59 kB
/* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { property } from 'lit/decorators.js'; import { CanvasTexture, RepeatWrapping, SRGBColorSpace, VideoTexture } from 'three'; import { GLTFExporter } from 'three/examples/jsm/exporters/GLTFExporter.js'; import { $needsRender, $onModelLoad, $progressTracker, $renderer, $scene } from '../model-viewer-base.js'; import GLTFExporterMaterialsVariantsExtension from '../three-components/gltf-instance/VariantMaterialExporterPlugin.js'; import { $availableVariants, $materialFromPoint, $prepareVariantsForExport, $switchVariant, Model } from './scene-graph/model.js'; import { Texture as ModelViewerTexture } from './scene-graph/texture.js'; export const $currentGLTF = Symbol('currentGLTF'); export const $originalGltfJson = Symbol('originalGltfJson'); export const $model = Symbol('model'); const $getOnUpdateMethod = Symbol('getOnUpdateMethod'); const $buildTexture = Symbol('buildTexture'); /** * SceneGraphMixin manages exposes a model API in order to support operations on * the <model-viewer> scene graph. */ export const SceneGraphMixin = (ModelViewerElement) => { var _a, _b, _c; class SceneGraphModelViewerElement extends ModelViewerElement { constructor() { super(...arguments); this[_a] = undefined; this[_b] = null; this[_c] = null; this.variantName = null; this.orientation = '0 0 0'; this.scale = '1 1 1'; } // Scene-graph API: /** @export */ get model() { return this[$model]; } get availableVariants() { return this.model ? this.model[$availableVariants]() : []; } /** * Returns a deep copy of the gltf JSON as loaded. It will not reflect * changes to the scene-graph, nor will editing it have any effect. */ get originalGltfJson() { return this[$originalGltfJson]; } [(_a = $model, _b = $currentGLTF, _c = $originalGltfJson, $getOnUpdateMethod)]() { return () => { this[$needsRender](); }; } [$buildTexture](texture) { // Applies glTF default settings. texture.colorSpace = SRGBColorSpace; texture.wrapS = RepeatWrapping; texture.wrapT = RepeatWrapping; return new ModelViewerTexture(this[$getOnUpdateMethod](), texture); } async createTexture(uri, type = 'image/png') { const { textureUtils } = this[$renderer]; const texture = await textureUtils.loadImage(uri, this.withCredentials); texture.userData.mimeType = type; return this[$buildTexture](texture); } async createLottieTexture(uri, quality = 1) { const { textureUtils } = this[$renderer]; const texture = await textureUtils.loadLottie(uri, quality, this.withCredentials); return this[$buildTexture](texture); } createVideoTexture(uri) { const video = document.createElement('video'); video.crossOrigin = this.withCredentials ? 'use-credentials' : 'anonymous'; video.src = uri; video.muted = true; video.playsInline = true; video.loop = true; video.play(); const texture = new VideoTexture(video); return this[$buildTexture](texture); } createCanvasTexture() { const canvas = document.createElement('canvas'); const texture = new CanvasTexture(canvas); return this[$buildTexture](texture); } async updated(changedProperties) { super.updated(changedProperties); if (changedProperties.has('variantName')) { const updateVariantProgress = this[$progressTracker].beginActivity('variant-update'); updateVariantProgress(0.1); const model = this[$model]; const { variantName } = this; if (model != null) { await model[$switchVariant](variantName); this[$needsRender](); this.dispatchEvent(new CustomEvent('variant-applied')); } updateVariantProgress(1.0); } if (changedProperties.has('orientation') || changedProperties.has('scale')) { if (!this.loaded) { return; } const scene = this[$scene]; scene.applyTransform(); scene.updateBoundingBox(); scene.updateShadow(); this[$renderer].arRenderer.onUpdateScene(); this[$needsRender](); } } [$onModelLoad]() { super[$onModelLoad](); const { currentGLTF } = this[$scene]; if (currentGLTF != null) { const { correlatedSceneGraph } = currentGLTF; if (correlatedSceneGraph != null && currentGLTF !== this[$currentGLTF]) { this[$model] = new Model(correlatedSceneGraph, this[$getOnUpdateMethod]()); this[$originalGltfJson] = JSON.parse(JSON.stringify(correlatedSceneGraph.gltf)); } // KHR_materials_variants extension spec: // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_variants if ('variants' in currentGLTF.userData) { this.requestUpdate('variantName'); } } this[$currentGLTF] = currentGLTF; } /** @export */ async exportScene(options) { const scene = this[$scene]; return new Promise(async (resolve, reject) => { // Defaults const opts = { binary: true, onlyVisible: true, maxTextureSize: Infinity, includeCustomExtensions: false, forceIndices: false }; Object.assign(opts, options); // Not configurable opts.animations = scene.animations; opts.truncateDrawRange = true; const shadow = scene.shadow; let visible = false; // Remove shadow from export if (shadow != null) { visible = shadow.visible; shadow.visible = false; } await this[$model][$prepareVariantsForExport](); const exporter = new GLTFExporter() .register((writer) => new GLTFExporterMaterialsVariantsExtension(writer)); exporter.parse(scene.model, (gltf) => { return resolve(new Blob([opts.binary ? gltf : JSON.stringify(gltf)], { type: opts.binary ? 'application/octet-stream' : 'application/json' })); }, () => { return reject('glTF export failed'); }, opts); if (shadow != null) { shadow.visible = visible; } }); } materialFromPoint(pixelX, pixelY) { const model = this[$model]; if (model == null) { return null; } const scene = this[$scene]; const ndcCoords = scene.getNDC(pixelX, pixelY); const hit = scene.hitFromPoint(ndcCoords); if (hit == null || hit.face == null) { return null; } return model[$materialFromPoint](hit); } } __decorate([ property({ type: String, attribute: 'variant-name' }) ], SceneGraphModelViewerElement.prototype, "variantName", void 0); __decorate([ property({ type: String, attribute: 'orientation' }) ], SceneGraphModelViewerElement.prototype, "orientation", void 0); __decorate([ property({ type: String, attribute: 'scale' }) ], SceneGraphModelViewerElement.prototype, "scale", void 0); return SceneGraphModelViewerElement; }; //# sourceMappingURL=scene-graph.js.map