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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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import { ACESFilmicToneMapping, AgXToneMapping, ReinhardToneMapping, CineonToneMapping, LinearToneMapping, NoToneMapping, NeutralToneMapping, Loader, FileLoader, SRGBColorSpace, LinearSRGBColorSpace, BufferGeometry, BufferAttribute, Color, ColorManagement, TrianglesDrawMode, TriangleFanDrawMode, TriangleStripDrawMode, LoaderUtils, MeshPhysicalMaterial, Vector2, SpotLight, PointLight, DirectionalLight, Matrix4, Vector3, Quaternion, InstancedMesh, InstancedBufferAttribute, Object3D, TextureLoader, ImageBitmapLoader, InterleavedBuffer, InterleavedBufferAttribute, LinearMipmapLinearFilter, NearestMipmapLinearFilter, LinearMipmapNearestFilter, NearestMipmapNearestFilter, LinearFilter, NearestFilter, RepeatWrapping, MirroredRepeatWrapping, ClampToEdgeWrapping, PointsMaterial, Material as Material$1, LineBasicMaterial, MeshStandardMaterial, DoubleSide, MeshBasicMaterial, PropertyBinding, SkinnedMesh, Mesh, LineSegments, Line, LineLoop, Points, Group, PerspectiveCamera, MathUtils, OrthographicCamera, Skeleton, AnimationClip, Bone, InterpolateDiscrete, InterpolateLinear, Texture as Texture$1, VectorKeyframeTrack, NumberKeyframeTrack, QuaternionKeyframeTrack, FrontSide, Interpolant, Box3, Sphere, CompressedCubeTexture, CompressedArrayTexture, CompressedTexture, NoColorSpace, RGBA_ASTC_6x6_Format, RGBA_ASTC_4x4_Format, RedFormat, RGFormat, RGBAFormat, UnsignedByteType, HalfFloatType, FloatType, DataTexture, Data3DTexture, RGBA_S3TC_DXT1_Format, RGB_PVRTC_4BPPV1_Format, RGB_ETC2_Format, RGB_ETC1_Format, RGBA_S3TC_DXT5_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_ETC2_EAC_Format, RGBA_BPTC_Format, RGB_BPTC_UNSIGNED_Format, EventDispatcher, REVISION, Source, Scene, LightProbe, WebGLCubeRenderTarget, Float32BufferAttribute, PlaneGeometry, BoxGeometry, Spherical, Matrix3, Euler, WebGLRenderTarget, UVMapping, WebGLRenderer, ShaderMaterial, IntType, ShortType, ByteType, UnsignedIntType, LoadingManager, LinearMipMapLinearFilter, NoBlending, DataTextureLoader, DataUtils, BackSide, EquirectangularReflectionMapping, CubeCamera, VideoTexture, CanvasTexture, SphereGeometry, Triangle, MeshDepthMaterial, Raycaster, AnimationMixer, LoopPingPong, LoopRepeat, LoopOnce } from 'three'; export { CanvasTexture, FileLoader, Loader, NearestFilter } from 'three'; /** * @license * Copyright 2019 Google LLC * SPDX-License-Identifier: BSD-3-Clause */ const t$2=globalThis,e$2=t$2.ShadowRoot&&(void 0===t$2.ShadyCSS||t$2.ShadyCSS.nativeShadow)&&"adoptedStyleSheets"in Document.prototype&&"replace"in CSSStyleSheet.prototype,s$1=Symbol(),o$3=new WeakMap;let n$4 = class n{constructor(t,e,o){if(this._$cssResult$=true,o!==s$1)throw Error("CSSResult is not constructable. 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b$1{constructor(){super(...arguments),this.renderOptions={host:this},this._$Do=void 0;}createRenderRoot(){const t=super.createRenderRoot();return this.renderOptions.renderBefore??=t.firstChild,t}update(t){const s=this.render();this.hasUpdated||(this.renderOptions.isConnected=this.isConnected),super.update(t),this._$Do=B$1(s,this.renderRoot,this.renderOptions);}connectedCallback(){super.connectedCallback(),this._$Do?.setConnected(true);}disconnectedCallback(){super.disconnectedCallback(),this._$Do?.setConnected(false);}render(){return T$1}}r._$litElement$=true,r["finalized"]=true,globalThis.litElementHydrateSupport?.({LitElement:r});const i$1=globalThis.litElementPolyfillSupport;i$1?.({LitElement:r});(globalThis.litElementVersions??=[]).push("4.1.1"); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // NOTE(cdata): The HAS_WEBXR_* constants can be enabled in Chrome by turning on // the appropriate flags. However, just because we have the API does not // guarantee that AR will work. const HAS_WEBXR_DEVICE_API = navigator.xr != null && self.XRSession != null && navigator.xr.isSessionSupported != null; const HAS_WEBXR_HIT_TEST_API = HAS_WEBXR_DEVICE_API && self.XRSession.prototype.requestHitTestSource != null; const HAS_RESIZE_OBSERVER = self.ResizeObserver != null; const HAS_INTERSECTION_OBSERVER = self.IntersectionObserver != null; const IS_WEBXR_AR_CANDIDATE = HAS_WEBXR_HIT_TEST_API; (() => { const userAgent = navigator.userAgent || navigator.vendor || self.opera; let check = false; // eslint-disable-next-line if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i .test(userAgent) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i .test(userAgent.substr(0, 4))) { check = true; } return check; })(); const IS_ANDROID = /android/i.test(navigator.userAgent); // Prior to iOS 13, detecting iOS Safari was relatively straight-forward. // As of iOS 13, Safari on iPad (in its default configuration) reports the same // user-agent string as Safari on desktop MacOS. Strictly speaking, we only care // about iOS for the purposes if selecting for cases where Quick Look is known // to be supported. However, for API correctness purposes, we must rely on // known, detectable signals to distinguish iOS Safari from MacOS Safari. At the // time of this writing, there are no non-iOS/iPadOS Apple devices with // multi-touch displays. // @see https://stackoverflow.com/questions/57765958/how-to-detect-ipad-and-ipad-os-version-in-ios-13-and-up // @see https://forums.developer.apple.com/thread/119186 // @see https://github.com/google/model-viewer/issues/758 const IS_IOS = (/iPad|iPhone|iPod/.test(navigator.userAgent) && !self.MSStream) || (navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1); const IS_FIREFOX = /firefox/i.test(navigator.userAgent); const IS_OCULUS = /OculusBrowser/.test(navigator.userAgent); const IS_SCENEVIEWER_CANDIDATE = IS_ANDROID && !IS_FIREFOX && !IS_OCULUS; const IS_WKWEBVIEW = Boolean(window.webkit && window.webkit.messageHandlers); // If running in iOS Safari proper, and not within a WKWebView component // instance, check for ARQL feature support. Otherwise, if running in a // WKWebView instance, check for known ARQL compatible iOS browsers, including: // Chrome (CriOS), Edge (EdgiOS), Firefox (FxiOS), Google App (GSA), DuckDuckGo // (DuckDuckGo). All other iOS browsers / apps will fail by default. const IS_AR_QUICKLOOK_CANDIDATE = (() => { if (IS_IOS) { if (!IS_WKWEBVIEW) { const tempAnchor = document.createElement('a'); return Boolean(tempAnchor.relList && tempAnchor.relList.supports && tempAnchor.relList.supports('ar')); } else { return Boolean(/CriOS\/|EdgiOS\/|FxiOS\/|GSA\/|DuckDuckGo\//.test(navigator.userAgent)); } } else { return false; } })(); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const deserializeUrl = (url) => (!!url && url !== 'null') ? toFullUrl(url) : null; const assertIsArCandidate = () => { if (IS_WEBXR_AR_CANDIDATE) { return; } const missingApis = []; if (!HAS_WEBXR_DEVICE_API) { missingApis.push('WebXR Device API'); } if (!HAS_WEBXR_HIT_TEST_API) { missingApis.push('WebXR Hit Test API'); } throw new Error(`The following APIs are required for AR, but are missing in this browser: ${missingApis.join(', ')}`); }; /** * Converts a partial URL string to a fully qualified URL string. * * @param {String} url * @return {String} */ const toFullUrl = (partialUrl) => { const url = new URL(partialUrl, window.location.toString()); return url.toString(); }; /** * Returns a throttled version of a given function that is only invoked at most * once within a given threshold of time in milliseconds. * * The throttled version of the function has a "flush" property that resets the * threshold for cases when immediate invocation is desired. */ const throttle = (fn, ms) => { let timer = null; const throttled = (...args) => { if (timer != null) { return; } fn(...args); timer = self.setTimeout(() => timer = null, ms); }; throttled.flush = () => { if (timer != null) { self.clearTimeout(timer); timer = null; } }; return throttled; }; const debounce = (fn, ms) => { let timer = null; return (...args) => { if (timer != null) { self.clearTimeout(timer); } timer = self.setTimeout(() => { timer = null; fn(...args); }, ms); }; }; /** * @param {Number} value * @param {Number} lowerLimit * @param {Number} upperLimit * @return {Number} value clamped within lowerLimit..upperLimit */ const clamp = (value, lowerLimit, upperLimit) => Math.max(lowerLimit, Math.min(upperLimit, value)); /** * Debug mode is enabled when one of the two following conditions is true: * * 1. A 'model-viewer-debug-mode' query parameter is present in the current * search string * 2. There is a global object ModelViewerElement with a debugMode property set * to true */ const isDebugMode = (() => { const debugQueryParameterName = 'model-viewer-debug-mode'; const debugQueryParameter = new RegExp(`[?&]${debugQueryParameterName}(&|$)`); return () => (self.ModelViewerElement && self.ModelViewerElement.debugMode) || (self.location && self.location.search && self.location.search.match(debugQueryParameter)); })(); const timePasses = (ms = 0) => new Promise(resolve => setTimeout(resolve, ms)); /** * @param {EventTarget|EventDispatcher} target * @param {string} eventName * @param {?Function} predicate */ const waitForEvent = (target, eventName, predicate = null) => new Promise(resolve => { function handler(event) { if (!predicate || predicate(event)) { resolve(event); target.removeEventListener(eventName, handler); } } target.addEventListener(eventName, handler); }); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __decorate$7 = (undefined && undefined.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; const BASE_OPACITY = 0.5; const DEFAULT_SHADOW_INTENSITY = 0.0; const DEFAULT_SHADOW_SOFTNESS = 1.0; const DEFAULT_EXPOSURE = 1.0; const $currentEnvironmentMap = Symbol('currentEnvironmentMap'); const $currentBackground = Symbol('currentBackground'); const $updateEnvironment = Symbol('updateEnvironment'); const $cancelEnvironmentUpdate = Symbol('cancelEnvironmentUpdate'); const EnvironmentMixin = (ModelViewerElement) => { var _a, _b, _c; class EnvironmentModelViewerElement extends ModelViewerElement { constructor() { super(...arguments); this.environmentImage = null; this.skyboxImage = null; this.shadowIntensity = DEFAULT_SHADOW_INTENSITY; this.shadowSoftness = DEFAULT_SHADOW_SOFTNESS; this.exposure = DEFAULT_EXPOSURE; this.toneMapping = 'auto'; this.skyboxHeight = '0'; this[_a] = null; this[_b] = null; this[_c] = null; } updated(changedProperties) { super.updated(changedProperties); if (changedProperties.has('shadowIntensity')) { this[$scene].setShadowIntensity(this.shadowIntensity * BASE_OPACITY); this[$needsRender](); } if (changedProperties.has('shadowSoftness')) { this[$scene].setShadowSoftness(this.shadowSoftness); this[$needsRender](); } if (changedProperties.has('exposure')) { this[$scene].exposure = this.exposure; this[$needsRender](); } if (changedProperties.has('toneMapping')) { this[$scene].toneMapping = this.toneMapping === 'aces' ? ACESFilmicToneMapping : this.toneMapping === 'agx' ? AgXToneMapping : this.toneMapping === 'reinhard' ? ReinhardToneMapping : this.toneMapping === 'cineon' ? CineonToneMapping : this.toneMapping === 'linear' ? LinearToneMapping : this.toneMapping === 'none' ? NoToneMapping : NeutralToneMapping; this[$needsRender](); } if ((changedProperties.has('environmentImage') || changedProperties.has('skyboxImage')) && this[$shouldAttemptPreload]()) { this[$updateEnvironment](); } if (changedProperties.has('skyboxHeight')) { this[$scene].setGroundedSkybox(); this[$needsRender](); } } hasBakedShadow() { return this[$scene].bakedShadows.size > 0; } async [(_a = $currentEnvironmentMap, _b = $currentBackground, _c = $cancelEnvironmentUpdate, $updateEnvironment)]() { const { skyboxImage, environmentImage } = this; if (this[$cancelEnvironmentUpdate] != null) { this[$cancelEnvironmentUpdate](); this[$cancelEnvironmentUpdate] = null; } const { textureUtils } = this[$renderer]; if (textureUtils == null) { return; } const updateEnvProgress = this[$progressTracker].beginActivity('environment-update'); try { const { environmentMap, skybox } = await textureUtils.generateEnvironmentMapAndSkybox(deserializeUrl(skyboxImage), environmentImage, (progress) => updateEnvProgress(clamp(progress, 0, 1)), this.withCredentials); if (this[$currentEnvironmentMap] !== environmentMap) { this[$currentEnvironmentMap] = environmentMap; this.dispatchEvent(new CustomEvent('environment-change')); } if (skybox != null) { // When using the same environment and skybox, use the environment as // it gives HDR filtering. this[$currentBackground] = skybox.name === environmentMap.name ? environmentMap : skybox; } else { this[$currentBackground] = null; } this[$scene].setEnvironmentAndSkybox(this[$currentEnvironmentMap], this[$currentBackground]); } catch (errorOrPromise) { if (errorOrPromise instanceof Error) { this[$scene].setEnvironmentAndSkybox(null, null); throw errorOrPromise; } } finally { updateEnvProgress(1.0); } } } __decorate$7([ n$2({ type: String, attribute: 'environment-image' }) ], EnvironmentModelViewerElement.prototype, "environmentImage", void 0); __decorate$7([ n$2({ type: String, attribute: 'skybox-image' }) ], EnvironmentModelViewerElement.prototype, "skyboxImage", void 0); __decorate$7([ n$2({ type: Number, attribute: 'shadow-intensity' }) ], EnvironmentModelViewerElement.prototype, "shadowIntensity", void 0); __decorate$7([ n$2({ type: Number, attribute: 'shadow-softness' }) ], EnvironmentModelViewerElement.prototype, "shadowSoftness", void 0); __decorate$7([ n$2({ type: Number }) ], EnvironmentModelViewerElement.prototype, "exposure", void 0); __decorate$7([ n$2({ type: String, attribute: 'tone-mapping' }) ], EnvironmentModelViewerElement.prototype, "toneMapping", void 0); __decorate$7([ n$2({ type: String, attribute: 'skybox-height' }) ], EnvironmentModelViewerElement.prototype, "skyboxHeight", void 0); return EnvironmentModelViewerElement; }; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var CloseIcon = x$1 ` <svg xmlns="http://www.w3.org/2000/svg" width="24px" height="24px" viewBox="0 0 24 24" fill="#000000"> <!-- NOTE(cdata): This SVG filter is a stop-gap until we can implement support for dynamic re-coloring of UI components --> <defs> <filter id="drop-shadow" x="-100%" y="-100%" width="300%" height="300%"> <feGaussianBlur in="SourceAlpha" stdDeviation="1"/> <feOffset dx="0" dy="0" result="offsetblur"/> <feFlood flood-color="#000000"/> <feComposite in2="offsetblur" operator="in"/> <feMerge> <feMergeNode/> <feMergeNode in="SourceGraphic"/> </feMerge> </filter> </defs> <path filter="url(#drop-shadow)" d="M19 6.41L17.59 5 12 10.59 6.41 5 5 6.41 10.59 12 5 17.59 6.41 19 12 13.41 17.59 19 19 17.59 13.41 12z"/> <path d="M0 0h24v24H0z" fill="none"/> </svg>`; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var ControlsPrompt = x$1 ` <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="25" height="36"> <defs> <path id="A" d="M.001.232h24.997V36H.001z" /> </defs> <g transform="translate(-11 -4)" fill="none" fill-rule="evenodd"> <path fill-opacity="0" fill="#fff" d="M0 0h44v44H0z" /> <g transform="translate(11 3)"> <path d="M8.733 11.165c.04-1.108.766-2.027 1.743-2.307a2.54 2.54 0 0 1 .628-.089c.16 0 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All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var ARGlyph = x$1 ` <svg version="1.1" id="view_x5F_in_x5F_AR_x5F_icon" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="24px" height="24px" viewBox="0 0 24 24" enable-background="new 0 0 24 24" xml:space="preserve"> <rect id="Bounding_Box" x="0" y="0" fill="none" width="24" height="24"/> <g id="Art_layer"> <path d="M3,4c0-0.55,0.45-1,1-1h2V1H4C2.35,1,1,2.35,1,4v2h2V4z"/> <path d="M20,3c0.55,0,1,0.45,1,1v2h2V4c0-1.65-1.35-3-3-3h-2v2H20z"/> <path d="M4,21c-0.55,0-1-0.45-1-1v-2H1v2c0,1.65,1.35,3,3,3h2v-2H4z"/> <path d="M20,21c0.55,0,1-0.45,1-1v-2h2v2c0,1.65-1.35,3-3,3h-2v-2H20z"/> <g> <path d="M18.25,7.6l-5.5-3.18c-0.46-0.27-1.04-0.27-1.5,0L5.75,7.6C5.29,7.87,5,8.36,5,8.9v6.35c0,0.54,0.29,1.03,0.75,1.3 l5.5,3.18c0.46,0.27,1.04,0.27,1.5,0l5.5-3.18c0.46-0.27,0.75-0.76,0.75-1.3V8.9C19,8.36,18.71,7.87,18.25,7.6z M7,14.96v-4.62 l4,2.32v4.61L7,14.96z M12,10.93L8,8.61l4-2.31l4,2.31L12,10.93z M13,17.27v-4.61l4-2.32v4.62L13,17.27z"/> </g> </g> </svg>`; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const templateResult = x$1 ` <style> :host { display: block; position: relative; contain: strict; width: 300px; height: 150px; } .container { position: relative; overflow: hidden; } .userInput { width: 100%; height: 100%; display: none; position: relative; outline-offset: -1px; outline-width: 1px; } canvas { position: absolute; display: none; pointer-events: none; /* NOTE(cdata): Chrome 76 and below apparently have a bug * that causes our canvas not to display pixels unless it is * on its own render layer * @see https://github.com/google/model-viewer/pull/755#issuecomment-536597893 */ transform: translateZ(0); } .show { display: block; } /* Adapted from HTML5 Boilerplate * * @see https://github.com/h5bp/html5-boilerplate/blob/ceb4620c78fc82e13534fc44202a3f168754873f/dist/css/main.css#L122-L133 */ .screen-reader-only { border: 0; left: 0; top: 0; clip: rect(0, 0, 0, 0); height: 1px; margin: -1px; overflow: hidden; padding: 0; position: absolute; white-space: nowrap; width: 1px; pointer-events: none; } .slot { position: absolute; pointer-events: none; top: 0; left: 0; width: 100%; height: 100%; } .slot > * { pointer-events: initial; } .annotation-wrapper ::slotted(*) { opacity: var(--max-hotspot-opacity, 1); transition: opacity 0.3s; } .pointer-tumbling .annotation-wrapper ::slotted(*) { pointer-events: none; } .annotation-wrapper ::slotted(*) { pointer-events: initial; } .annotation-wrapper.hide ::slotted(*) { opacity: var(--min-hotspot-opacity, 0.25); } .slot.poster { display: none; background-color: inherit; } .slot.poster.show { display: inherit; } .slot.poster > * { pointer-events: initial; } .slot.poster:not(.show) > * { pointer-events: none; } #default-poster { width: 100%; height: 100%; /* The default poster is a <button> so we need to set display * to prevent it from being affected by text-align: */ display: block; position: absolute; border: none; padding: 0; background-size: contain; background-repeat: no-repeat; background-position: center; background-color: #fff0; } #default-progress-bar { display: block; position: relative; width: 100%; height: 100%; pointer-events: none; overflow: hidden; } #default-progress-bar > .bar { position: absolute; top: 0; left: 0; width: 100%; height: var(--progress-bar-height, 5px); background-color: var(--progress-bar-color, rgba(0, 0, 0, 0.4)); transition: transform 0.09s; transform-origin: top left; transform: scaleX(0); overflow: hidden; } #default-progress-bar > .bar.hide { transition: opacity 0.3s 1s; opacity: 0; } .centered { align-items: center; justify-content: center; } .cover { position: absolute; top: 0; left: 0; width: 100%; height: 100%; pointer-events: none; } .slot.interaction-prompt { display: var(--interaction-prompt-display, flex); overflow: hidden; opacity: 0; will-change: opacity; transition: opacity 0.3s; } .slot.interaction-prompt.visible { opacity: 1; } .animated-container { will-change: transform, opacity; opacity: 0; transition: opacity 0.3s; } .slot.interaction-prompt > * { pointer-events: none; } .slot.ar-button { -moz-user-select: none; -webkit-tap-highlight-color: transparent; user-select: none; display: var(--ar-button-display, block); } .slot.ar-button:not(.enabled) { display: none; } .fab { display: flex; align-items: center; justify-content: center; box-sizing: border-box; width: 40px; height: 40px; cursor: pointer; background-color: #fff; box-shadow: 0px 0px 4px rgba(0, 0, 0, 0.15); border-radius: 100px; } .fab > * { opacity: 0.87; } #default-ar-button { position: absolute; bottom: 16px; right: 16px; transform: scale(var(--ar-button-scale, 1)); transform-origin: bottom right; } .slot.pan-target { display: block; position: absolute; width: 0; height: 0; left: 50%; top: 50%; transform: translate3d(-50%, -50%, 0); background-color: transparent; opacity: 0; transition: opacity 0.3s; } #default-pan-target { width: 6px; height: 6px; border-radius: 6px; border: 1px solid white; box-shadow: 0px 0px 2px 1px rgba(0, 0, 0, 0.8); } .slot.default { pointer-events: none; } .slot.progress-bar { pointer-events: none; } .slot.exit-webxr-ar-button { pointer-events: none; } .slot.exit-webxr-ar-button:not(.enabled) { display: none; } #default-exit-webxr-ar-button { display: flex; align-items: center; justify-content: center; position: absolute; top: env(safe-area-inset-top, 16px); right: 16px; width: 40px; height: 40px; box-sizing: border-box; } #default-exit-webxr-ar-button > svg { fill: #fff; } </style> <div class="container"> <div class="userInput" tabindex="0" role="img" aria-label="3D model"> <div class="slot canvas"> <slot name="canvas"> <canvas></canvas> </slot> </div> </div> <!-- NOTE(cdata): We need to wrap slots because browsers without ShadowDOM will have their <slot> elements removed by ShadyCSS --> <div class="slot poster"> <slot name="poster"> <button type="button" id="default-poster" aria-hidden="true" aria-label="Loading 3D model"></button> </slot> </div> <div class="slot ar-button"> <slot name="ar-button"> <a id="default-ar-button" part="default-ar-button" class="fab" tabindex="2" role="button" href="javascript:void(0);" aria-label="View in your space"> ${ARGlyph} </a> </slot> </div> <div class="slot pan-target"> <slot name="pan-target"> <div id="default-pan-target"> </div> </slot> </div