@google/model-viewer
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Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Material as ThreeMaterial, Mesh, MeshPhysicalMaterial} from 'three';
import {GLTFParser, GLTFReference} from 'three/examples/jsm/loaders/GLTFLoader.js';
import {CorrelatedSceneGraph} from '../../../three-components/gltf-instance/correlated-scene-graph.js';
import {KHRMaterialsVariants, Primitive} from '../../../three-components/gltf-instance/gltf-2.0.js';
import {UserDataVariantMapping} from '../../../three-components/gltf-instance/VariantMaterialLoaderPlugin.js';
import {$getLoadedMaterial, $variantIndices, Material} from '../material.js';
import {VariantData} from '../model.js';
import {$correlatedObjects} from '../three-dom-element.js';
// Defines the base level node methods and data.
export class Node {
name: string = '';
children = new Array<Node>();
constructor(name: string) {
this.name = name;
}
}
// Represents a primitive in a glTF mesh.
export class PrimitiveNode extends Node {
public mesh: Mesh;
// Maps glTF material index number to a material that this primitive supports.
public materials = new Map<number, Material>();
// Maps variant index to material.
private variantToMaterialMap = new Map<number, Material>();
public initialMaterialIdx = 0;
private activeMaterialIdx = 0;
private modelVariants: Map<string, VariantData>;
private parser: GLTFParser;
constructor(
mesh: Mesh, mvMaterials: Material[],
modelVariants: Map<string, VariantData>,
correlatedSceneGraph: CorrelatedSceneGraph) {
super(mesh.name);
this.mesh = mesh;
const {gltf, threeGLTF, threeObjectMap} = correlatedSceneGraph;
this.parser = threeGLTF.parser;
this.modelVariants = modelVariants;
this.mesh.userData.variantData = modelVariants;
// Captures the primitive's initial material.
const materialMappings =
threeObjectMap.get(mesh.material as ThreeMaterial)!;
if (materialMappings.materials != null) {
this.initialMaterialIdx = this.activeMaterialIdx =
materialMappings.materials;
} else {
console.error(
`Primitive (${mesh.name}) missing initial material reference.`);
}
// Gets the mesh index from the node.
const associations =
(mesh.userData.associations as GLTFReference & {primitives: number}) ||
{};
if (associations.meshes == null) {
console.error('Mesh is missing primitive index association');
return;
}
// The gltf mesh array to sample from.
const meshElementArray = gltf['meshes'] || [];
// List of primitives under the mesh.
const gltfPrimitives =
(meshElementArray[associations.meshes].primitives || []) as Primitive[];
const gltfPrimitive = gltfPrimitives[associations.primitives];
if (gltfPrimitive == null) {
console.error('Mesh primitive definition is missing.');
return;
}
// Maps the gltfPrimitive default to a material.
if (gltfPrimitive.material != null) {
this.materials.set(
gltfPrimitive.material, mvMaterials[gltfPrimitive.material]);
} else {
const defaultIdx = mvMaterials.findIndex((mat: Material) => {
return mat.name === 'Default';
});
if (defaultIdx >= 0) {
this.materials.set(defaultIdx, mvMaterials[defaultIdx]);
} else {
console.warn('gltfPrimitive has no material!');
}
}
if (gltfPrimitive.extensions &&
gltfPrimitive.extensions['KHR_materials_variants']) {
const variantsExtension =
gltfPrimitive.extensions['KHR_materials_variants'] as
KHRMaterialsVariants;
const extensions = threeGLTF.parser.json.extensions;
const variantNames = extensions['KHR_materials_variants'].variants;
// Provides definition now that we know there are variants to
// support.
for (const mapping of variantsExtension.mappings) {
const mvMaterial = mvMaterials[mapping.material];
// Maps variant indices to Materials.
this.materials.set(mapping.material, mvMaterial);
for (const variant of mapping.variants) {
const {name} = variantNames[variant];
this.variantToMaterialMap.set(variant, mvMaterial);
// Provides variant info for material self lookup.
mvMaterial[$variantIndices]().add(variant);
// Updates the models variant data.
if (!modelVariants.has(name)) {
modelVariants.set(name, {name, index: variant} as VariantData);
}
}
}
}
}
async setActiveMaterial(material: number): Promise<ThreeMaterial|null> {
const mvMaterial = this.materials.get(material);
if (mvMaterial != null && material !== this.activeMaterialIdx) {
this.mesh.material = await mvMaterial[$getLoadedMaterial]();
const {normalScale} = this.mesh.material as MeshPhysicalMaterial;
// TODO: remove this hack in favor of properly storing the different
// three.js materials that are potentially created for different meshes
// that share a glTF material.
if (normalScale != null &&
(normalScale.y * normalScale.x < 0) !=
(this.mesh.geometry.attributes.tangent == null)) {
this.parser.assignFinalMaterial(this.mesh);
}
this.activeMaterialIdx = material;
}
return this.mesh.material as ThreeMaterial;
}
getActiveMaterial(): Material {
return this.materials.get(this.activeMaterialIdx)!;
}
getMaterial(index: number): Material|undefined {
return this.materials.get(index);
}
async enableVariant(name: string|null): Promise<ThreeMaterial|null> {
if (name == null) {
return this.setActiveMaterial(this.initialMaterialIdx);
}
if (this.variantToMaterialMap != null && this.modelVariants.has(name)) {
const modelVariants = this.modelVariants.get(name)!;
return this.enableVariantHelper(modelVariants.index);
}
return null;
}
private async enableVariantHelper(index: number|
null): Promise<ThreeMaterial|null> {
if (this.variantToMaterialMap != null && index != null) {
const material = this.variantToMaterialMap.get(index);
if (material != null) {
return this.setActiveMaterial(material.index);
}
}
return null;
}
async instantiateVariants() {
if (this.variantToMaterialMap == null) {
return;
}
for (const index of this.variantToMaterialMap.keys()) {
const variantMaterial = this.mesh.userData.variantMaterials.get(index) as
UserDataVariantMapping;
if (variantMaterial.material != null) {
continue;
}
const threeMaterial = await this.enableVariantHelper(index);
if (threeMaterial != null) {
variantMaterial.material = threeMaterial;
}
}
}
get variantInfo() {
return this.variantToMaterialMap;
}
addVariant(materialVariant: Material, variantName: string) {
if (!this.ensureVariantIsUnused(variantName)) {
return false;
}
// Adds the variant to the model variants if needed.
if (!this.modelVariants.has(variantName)) {
this.modelVariants.set(
variantName, {name: variantName, index: this.modelVariants.size});
}
const modelVariantData = this.modelVariants.get(variantName)!;
const variantIndex = modelVariantData.index;
// Updates materials mapped to the variant.
materialVariant[$variantIndices]().add(variantIndex);
// Updates internal mappings.
this.variantToMaterialMap.set(variantIndex, materialVariant);
this.materials.set(materialVariant.index, materialVariant);
this.updateVariantUserData(variantIndex, materialVariant);
return true;
}
deleteVariant(variantIndex: number) {
if (this.variantInfo.has(variantIndex)) {
this.variantInfo.delete(variantIndex);
const userDataMap = this.mesh.userData.variantMaterials! as
Map<number, UserDataVariantMapping>;
if (userDataMap != null) {
userDataMap.delete(variantIndex);
}
}
}
private updateVariantUserData(
variantIndex: number, materialVariant: Material) {
// Adds variants name to material variants set.
materialVariant[$variantIndices]().add(variantIndex);
this.mesh.userData.variantData = this.modelVariants;
// Updates import data (see VariantMaterialLoaderPlugin.ts).
this.mesh.userData.variantMaterials = this.mesh.userData.variantMaterials ||
new Map<number, UserDataVariantMapping>();
const map = this.mesh.userData.variantMaterials! as
Map<number, UserDataVariantMapping>;
map.set(variantIndex, {
material: materialVariant[$correlatedObjects]!.values().next().value,
gltfMaterialIndex: materialVariant.index,
});
}
private ensureVariantIsUnused(variantName: string) {
const modelVariants = this.modelVariants.get(variantName);
if (modelVariants != null && this.variantInfo.has(modelVariants!.index)) {
console.warn(`Primitive cannot add variant '${
variantName}' for this material, it already exists.`);
return false;
}
return true;
}
}