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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { property } from 'lit/decorators.js'; import { Vector3 } from 'three'; import { $altDefaulted, $announceModelVisibility, $getModelIsVisible, $isElementInViewport, $progressTracker, $scene, $shouldAttemptPreload, $updateSource, $userInputElement, toVector3D } from '../model-viewer-base.js'; import { $loader, CachingGLTFLoader } from '../three-components/CachingGLTFLoader.js'; import { Renderer } from '../three-components/Renderer.js'; import { throttle } from '../utilities.js'; export const PROGRESS_BAR_UPDATE_THRESHOLD = 100; const DEFAULT_DRACO_DECODER_LOCATION = 'https://www.gstatic.com/draco/versioned/decoders/1.5.6/'; const DEFAULT_KTX2_TRANSCODER_LOCATION = 'https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/'; const DEFAULT_LOTTIE_LOADER_LOCATION = 'https://cdn.jsdelivr.net/npm/three@0.149.0/examples/jsm/loaders/LottieLoader.js'; const RevealStrategy = { AUTO: 'auto', MANUAL: 'manual' }; const LoadingStrategy = { AUTO: 'auto', LAZY: 'lazy', EAGER: 'eager' }; export const $defaultProgressBarElement = Symbol('defaultProgressBarElement'); export const $posterContainerElement = Symbol('posterContainerElement'); export const $defaultPosterElement = Symbol('defaultPosterElement'); const $shouldDismissPoster = Symbol('shouldDismissPoster'); const $hidePoster = Symbol('hidePoster'); const $modelIsRevealed = Symbol('modelIsRevealed'); const $updateProgressBar = Symbol('updateProgressBar'); const $ariaLabelCallToAction = Symbol('ariaLabelCallToAction'); const $onProgress = Symbol('onProgress'); /** * LoadingMixin implements features related to lazy loading, as well as * presentation details related to the pre-load / pre-render presentation of a * <model-viewer> * * This mixin implements support for models with DRACO-compressed meshes. * The DRACO decoder will be loaded on-demand if a glTF that uses the DRACO mesh * compression extension is encountered. * * By default, the DRACO decoder will be loaded from a Google CDN. It is * possible to customize where the decoder is loaded from by defining a global * configuration option for `<model-viewer>` like so: * * ```html * <script> * self.ModelViewerElement = self.ModelViewerElement || {}; * self.ModelViewerElement.dracoDecoderLocation = * 'http://example.com/location/of/draco/decoder/files/'; * </script> * ``` * * Note that the above configuration strategy must be performed *before* the * first `<model-viewer>` element is created in the browser. The configuration * can be done anywhere, but the easiest way to ensure it is done at the right * time is to do it in the `<head>` of the HTML document. This is the * recommended way to set the location because it is most compatible with * scenarios where the `<model-viewer>` library is lazily loaded. * * If you absolutely have to set the DRACO decoder location *after* the first * `<model-viewer>` element is created, you can do it this way: * * ```html * <script> * const ModelViewerElement = customElements.get('model-viewer'); * ModelViewerElement.dracoDecoderLocation = * 'http://example.com/location/of/draco/decoder/files/'; * </script> * ``` * * Note that the above configuration approach will not work until *after* * `<model-viewer>` is defined in the browser. Also note that this configuration * *must* be set *before* the first DRACO model is fully loaded. * * It is recommended that users who intend to take advantage of DRACO mesh * compression consider whether or not it is acceptable for their use case to * have code side-loaded from a Google CDN. If it is not acceptable, then the * location must be customized before loading any DRACO models in order to cause * the decoder to be loaded from an alternative, acceptable location. */ export const LoadingMixin = (ModelViewerElement) => { var _a, _b, _c, _d, _e, _f, _g, _h; class LoadingModelViewerElement extends ModelViewerElement { constructor(...args) { super(...args); /** * A URL pointing to the image to use as a poster in scenarios where the * <model-viewer> is not ready to reveal a rendered model to the viewer. */ this.poster = null; /** * An enumerable attribute describing under what conditions the * <model-viewer> should reveal a model to the viewer. * * The default value is "auto". The only supported alternative values is * "manual". */ this.reveal = RevealStrategy.AUTO; /** * An enumerable attribute describing under what conditions the * <model-viewer> should preload a model. * * The default value is "auto". The only supported alternative values are * "lazy" and "eager". Auto is equivalent to lazy, which loads the model * when it is near the viewport for reveal = "auto", and when interacted * with for reveal = "interaction". Eager loads the model immediately. */ this.loading = LoadingStrategy.AUTO; this[_a] = false; this[_b] = false; // TODO: Add this to the shadow root as part of this mixin's // implementation: this[_c] = this.shadowRoot.querySelector('.slot.poster'); this[_d] = this.shadowRoot.querySelector('#default-poster'); this[_e] = this.shadowRoot.querySelector('#default-progress-bar > .bar'); this[_f] = this[$defaultPosterElement].getAttribute('aria-label'); this[_g] = throttle((progress) => { const parentNode = this[$defaultProgressBarElement].parentNode; requestAnimationFrame(() => { this[$defaultProgressBarElement].style.transform = `scaleX(${progress})`; if (progress === 0) { // NOTE(cdata): We remove and re-append the progress bar in this // condition so that the progress bar does not appear to // transition backwards from the right when we reset to 0 (or // otherwise <1) progress after having already reached 1 progress // previously. parentNode.removeChild(this[$defaultProgressBarElement]); parentNode.appendChild(this[$defaultProgressBarElement]); } this[$defaultProgressBarElement].classList.toggle('hide', progress === 1.0); }); }, PROGRESS_BAR_UPDATE_THRESHOLD); this[_h] = (event) => { const progress = event.detail.totalProgress; const reason = event.detail.reason; if (progress === 1.0) { this[$updateProgressBar].flush(); if (this.loaded && (this[$shouldDismissPoster] || this.reveal === RevealStrategy.AUTO)) { this[$hidePoster](); } } this[$updateProgressBar](progress); this.dispatchEvent(new CustomEvent('progress', { detail: { totalProgress: progress, reason } })); }; const ModelViewerElement = self.ModelViewerElement || {}; const dracoDecoderLocation = ModelViewerElement.dracoDecoderLocation || DEFAULT_DRACO_DECODER_LOCATION; CachingGLTFLoader.setDRACODecoderLocation(dracoDecoderLocation); const ktx2TranscoderLocation = ModelViewerElement.ktx2TranscoderLocation || DEFAULT_KTX2_TRANSCODER_LOCATION; CachingGLTFLoader.setKTX2TranscoderLocation(ktx2TranscoderLocation); if (ModelViewerElement.meshoptDecoderLocation) { CachingGLTFLoader.setMeshoptDecoderLocation(ModelViewerElement.meshoptDecoderLocation); } const lottieLoaderLocation = ModelViewerElement.lottieLoaderLocation || DEFAULT_LOTTIE_LOADER_LOCATION; Renderer.singleton.textureUtils.lottieLoaderUrl = lottieLoaderLocation; } static set dracoDecoderLocation(value) { CachingGLTFLoader.setDRACODecoderLocation(value); } static get dracoDecoderLocation() { return CachingGLTFLoader.getDRACODecoderLocation(); } static set ktx2TranscoderLocation(value) { CachingGLTFLoader.setKTX2TranscoderLocation(value); } static get ktx2TranscoderLocation() { return CachingGLTFLoader.getKTX2TranscoderLocation(); } static set meshoptDecoderLocation(value) { CachingGLTFLoader.setMeshoptDecoderLocation(value); } static get meshoptDecoderLocation() { return CachingGLTFLoader.getMeshoptDecoderLocation(); } static set lottieLoaderLocation(value) { Renderer.singleton.textureUtils.lottieLoaderUrl = value; } static get lottieLoaderLocation() { return Renderer.singleton.textureUtils.lottieLoaderUrl; } /** * If provided, the callback will be passed each resource URL before a * request is sent. The callback may return the original URL, or a new URL * to override loading behavior. This behavior can be used to load assets * from .ZIP files, drag-and-drop APIs, and Data URIs. */ static mapURLs(callback) { Renderer.singleton.loader[$loader].manager.setURLModifier(callback); } /** * Dismisses the poster, causing the model to load and render if * necessary. This is currently effectively the same as interacting with * the poster via user input. */ dismissPoster() { if (this.loaded) { this[$hidePoster](); } else { this[$shouldDismissPoster] = true; this[$updateSource](); } } /** * Displays the poster, hiding the 3D model. If this is called after the 3D * model has been revealed, then it must be dismissed by a call to * dismissPoster(). */ showPoster() { const posterContainerElement = this[$posterContainerElement]; if (posterContainerElement.classList.contains('show')) { return; } posterContainerElement.classList.add('show'); this[$userInputElement].classList.remove('show'); const defaultPosterElement = this[$defaultPosterElement]; defaultPosterElement.removeAttribute('tabindex'); defaultPosterElement.removeAttribute('aria-hidden'); const oldVisibility = this.modelIsVisible; this[$modelIsRevealed] = false; this[$announceModelVisibility](oldVisibility); } /** * Returns the model's bounding box dimensions in meters, independent of * turntable rotation. */ getDimensions() { return toVector3D(this[$scene].size); } getBoundingBoxCenter() { return toVector3D(this[$scene].boundingBox.getCenter(new Vector3())); } connectedCallback() { super.connectedCallback(); if (!this.loaded) { this.showPoster(); } this[$progressTracker].addEventListener('progress', this[$onProgress]); } disconnectedCallback() { super.disconnectedCallback(); this[$progressTracker].removeEventListener('progress', this[$onProgress]); } async updated(changedProperties) { super.updated(changedProperties); if (changedProperties.has('poster') && this.poster != null) { this[$defaultPosterElement].style.backgroundImage = `url(${this.poster})`; } if (changedProperties.has('alt')) { this[$defaultPosterElement].setAttribute('aria-label', this[$altDefaulted]); } if (changedProperties.has('reveal') || changedProperties.has('loading')) { this[$updateSource](); } } [(_a = $modelIsRevealed, _b = $shouldDismissPoster, _c = $posterContainerElement, _d = $defaultPosterElement, _e = $defaultProgressBarElement, _f = $ariaLabelCallToAction, _g = $updateProgressBar, _h = $onProgress, $shouldAttemptPreload)]() { return !!this.src && (this[$shouldDismissPoster] || this.loading === LoadingStrategy.EAGER || (this.reveal === RevealStrategy.AUTO && this[$isElementInViewport])); } [$hidePoster]() { this[$shouldDismissPoster] = false; const posterContainerElement = this[$posterContainerElement]; if (!posterContainerElement.classList.contains('show')) { return; } posterContainerElement.classList.remove('show'); this[$userInputElement].classList.add('show'); const oldVisibility = this.modelIsVisible; this[$modelIsRevealed] = true; this[$announceModelVisibility](oldVisibility); const root = this.getRootNode(); // If the <model-viewer> is still focused, forward the focus to // the canvas that has just been revealed if (root && root.activeElement === this) { this[$userInputElement].focus(); } // Ensure that the poster is no longer focusable or visible to // screen readers const defaultPosterElement = this[$defaultPosterElement]; defaultPosterElement.setAttribute('aria-hidden', 'true'); defaultPosterElement.tabIndex = -1; this.dispatchEvent(new CustomEvent('poster-dismissed')); } [$getModelIsVisible]() { return super[$getModelIsVisible]() && this[$modelIsRevealed]; } } __decorate([ property({ type: String }) ], LoadingModelViewerElement.prototype, "poster", void 0); __decorate([ property({ type: String }) ], LoadingModelViewerElement.prototype, "reveal", void 0); __decorate([ property({ type: String }) ], LoadingModelViewerElement.prototype, "loading", void 0); return LoadingModelViewerElement; }; //# sourceMappingURL=loading.js.map