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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2021 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {BackSide, BoxBufferGeometry, Mesh, MeshBasicMaterial, MeshStandardMaterial, PointLight, Scene} from 'three'; export default class EnvironmentSceneAlt extends Scene { constructor() { super(); this.position.y = -3.5; const geometry = new BoxBufferGeometry(); geometry.deleteAttribute('uv'); const roomMaterial = new MeshStandardMaterial({metalness: 0, side: BackSide}); const boxMaterial = new MeshStandardMaterial({metalness: 0}); const mainLight = new PointLight(0xffffff, 500.0, 28, 2); mainLight.position.set(0.5, 16.5, 0.5); this.add(mainLight); const room = new Mesh(geometry, roomMaterial); room.position.set(0.0, 13.2, 0.0); room.scale.set(31.5, 28.5, 31.5); this.add(room); const box1 = new Mesh(geometry, boxMaterial); box1.position.set(-10.906, -1.0, 1.846); box1.rotation.set(0, -0.195, 0); box1.scale.set(2.328, 7.905, 4.651); this.add(box1); const box2 = new Mesh(geometry, boxMaterial); box2.position.set(-5.607, -0.754, -0.758); box2.rotation.set(0, 0.994, 0); box2.scale.set(1.970, 1.534, 3.955); this.add(box2); const box3 = new Mesh(geometry, boxMaterial); box3.position.set(6.167, -0.16, 7.803); box3.rotation.set(0, 0.561, 0); box3.scale.set(3.927, 6.285, 3.687); this.add(box3); const box4 = new Mesh(geometry, boxMaterial); box4.position.set(-2.017, 0.018, 6.124); box4.rotation.set(0, 0.333, 0); box4.scale.set(2.002, 4.566, 2.064); this.add(box4); const box5 = new Mesh(geometry, boxMaterial); box5.position.set(2.291, -0.756, -2.621); box5.rotation.set(0, -0.286, 0); box5.scale.set(1.546, 1.552, 1.496); this.add(box5); const box6 = new Mesh(geometry, boxMaterial); box6.position.set(-2.193, -0.369, -5.547); box6.rotation.set(0, 0.516, 0); box6.scale.set(3.875, 3.487, 2.986); this.add(box6); // -x const light1 = new Mesh(geometry, this.createAreaLightMaterial(18)); light1.position.set(-14.0, 9.0, 0.1); light1.scale.set(0.1, 5.0, 5.0); this.add(light1); // +x const light3 = new Mesh(geometry, this.createAreaLightMaterial(18)); light3.position.set(14.0, 9.0, 0.1); light3.scale.set(0.1, 5.0, 5.0); this.add(light3); // +z const light4 = new Mesh(geometry, this.createAreaLightMaterial(18)); light4.position.set(0.0, 9.0, 14.0); light4.scale.set(5.0, 5.0, 0.1); this.add(light4); // -z const light5 = new Mesh(geometry, this.createAreaLightMaterial(18)); light5.position.set(0, 9.0, -14.0); light5.scale.set(5.0, 5.0, 0.1); this.add(light5); // +y const light6 = new Mesh(geometry, this.createAreaLightMaterial(18)); light6.position.set(0.0, 20.0, 0.0); light6.scale.set(1.5, 0.1, 1.5); this.add(light6); } createAreaLightMaterial(intensity: number): MeshBasicMaterial { const material = new MeshBasicMaterial(); material.color.setScalar(intensity); return material; } }