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@google/model-viewer

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Easily display interactive 3D models on the web and in AR!

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/* @license * Copyright 2021 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {BackSide, BoxBufferGeometry, Mesh, MeshBasicMaterial, MeshStandardMaterial, PointLight, Scene} from 'three'; export default class EnvironmentScene extends Scene { constructor() { super(); this.position.y = -3.5; const geometry = new BoxBufferGeometry(); geometry.deleteAttribute('uv'); const roomMaterial = new MeshStandardMaterial({metalness: 0, side: BackSide}); const boxMaterial = new MeshStandardMaterial({metalness: 0}); const mainLight = new PointLight(0xffffff, 500.0, 28, 2); mainLight.position.set(0.418, 16.199, 0.300); this.add(mainLight); const room = new Mesh(geometry, roomMaterial); room.position.set(-0.757, 13.219, 0.717); room.scale.set(31.713, 28.305, 28.591); this.add(room); const box1 = new Mesh(geometry, boxMaterial); box1.position.set(-10.906, 2.009, 1.846); box1.rotation.set(0, -0.195, 0); box1.scale.set(2.328, 7.905, 4.651); this.add(box1); const box2 = new Mesh(geometry, boxMaterial); box2.position.set(-5.607, -0.754, -0.758); box2.rotation.set(0, 0.994, 0); box2.scale.set(1.970, 1.534, 3.955); this.add(box2); const box3 = new Mesh(geometry, boxMaterial); box3.position.set(6.167, 0.857, 7.803); box3.rotation.set(0, 0.561, 0); box3.scale.set(3.927, 6.285, 3.687); this.add(box3); const box4 = new Mesh(geometry, boxMaterial); box4.position.set(-2.017, 0.018, 6.124); box4.rotation.set(0, 0.333, 0); box4.scale.set(2.002, 4.566, 2.064); this.add(box4); const box5 = new Mesh(geometry, boxMaterial); box5.position.set(2.291, -0.756, -2.621); box5.rotation.set(0, -0.286, 0); box5.scale.set(1.546, 1.552, 1.496); this.add(box5); const box6 = new Mesh(geometry, boxMaterial); box6.position.set(-2.193, -0.369, -5.547); box6.rotation.set(0, 0.516, 0); box6.scale.set(3.875, 3.487, 2.986); this.add(box6); // -x right const light1 = new Mesh(geometry, this.createAreaLightMaterial(50)); light1.position.set(-16.116, 14.37, 8.208); light1.scale.set(0.1, 2.428, 2.739); this.add(light1); // -x left const light2 = new Mesh(geometry, this.createAreaLightMaterial(50)); light2.position.set(-16.109, 18.021, -8.207); light2.scale.set(0.1, 2.425, 2.751); this.add(light2); // +x const light3 = new Mesh(geometry, this.createAreaLightMaterial(17)); light3.position.set(14.904, 12.198, -1.832); light3.scale.set(0.15, 4.265, 6.331); this.add(light3); // +z const light4 = new Mesh(geometry, this.createAreaLightMaterial(43)); light4.position.set(-0.462, 8.89, 14.520); light4.scale.set(4.38, 5.441, 0.088); this.add(light4); // -z const light5 = new Mesh(geometry, this.createAreaLightMaterial(20)); light5.position.set(3.235, 11.486, -12.541); light5.scale.set(2.5, 2.0, 0.1); this.add(light5); // +y const light6 = new Mesh(geometry, this.createAreaLightMaterial(100)); light6.position.set(0.0, 20.0, 0.0); light6.scale.set(1.0, 0.1, 1.0); this.add(light6); } createAreaLightMaterial(intensity: number): MeshBasicMaterial { const material = new MeshBasicMaterial(); material.color.setScalar(intensity); return material; } }