@google/model-viewer
Version:
Easily display interactive 3D models on the web and in AR!
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text/typescript
/* @license
* Copyright 2020 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {Material, Object3D, Texture} from 'three';
import {GLTFElement} from '../../three-components/gltf-instance/gltf-2.0.js';
export const $correlatedObjects = Symbol('correlatedObjects');
export const $sourceObject = Symbol('sourceObject');
export const $onUpdate = Symbol('onUpdate');
type CorrelatedObjects = Set<Object3D>|Set<Material>|Set<Texture>;
/**
* A SerializableThreeDOMElement is the common primitive of all scene graph
* elements that have been facaded in the host execution context. It adds
* a common interface to these elements in support of convenient
* serializability.
*/
export class ThreeDOMElement {
readonly[$onUpdate]: () => void;
// The canonical GLTF or GLTFElement represented by this facade.
readonly[$sourceObject]: GLTFElement;
// The backing Three.js scene graph construct for this element.
readonly[$correlatedObjects]: CorrelatedObjects|null;
constructor(
onUpdate: () => void, element: GLTFElement,
correlatedObjects: CorrelatedObjects|null = null) {
this[$onUpdate] = onUpdate;
this[$sourceObject] = element;
this[$correlatedObjects] = correlatedObjects;
}
}